Why I cant beat FO:NV

Post » Fri Oct 14, 2011 10:10 am

Unlike FO3, theres no DLC that allows you to play post completion. I have all Dlc's and its hard to see the jouney end...
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Fri Oct 14, 2011 4:48 pm

*Shrugs* You have a mission. Will you do it or will you flee like a coward? Be a man and save the world! D:

But yeah, I know what you mean. It svcks when a game ends, but see it like this: it will give you the opportunity to start a brand new file with another character and make different choices. Your choice.
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Fri Oct 14, 2011 3:23 pm

Got to start a new game man, played your first playthrough as NCR? Give the Legion a go. Don't like any of them? Well there's always House. Wanna piss off eveybody? Then Yesman is your man.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Fri Oct 14, 2011 5:32 pm

So make a save before the final battle and load it after you're done. The game will never end.

I mean I would recommend making a new character and replaying the game in a different way but there is no absolutely no reason you can't run around with the same character for all time.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Fri Oct 14, 2011 6:20 pm

isnt there any mod that lets you play post-ending
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Fri Oct 14, 2011 6:38 pm

isnt there any mod that lets you play post-ending


Not that I'm aware of, but I reserve the right to be wrong, as always. As it is, once you finish the last of the official game quest, it takes you to the ending cinematics, pictures, whatever you want to call it... then it's over. Period. Gotta start a new game, or reload from an earlier save. There is no mod I'm aware of that will (or even could) block the final cinematics and just plop you back into the game to do what you please afterwards. If there was, it would have been all over the forums by now.

Also, to original poster- make different builds. Played mainly a gun char? Play through with energy weapons... explosives... melee... rolling pins. Each different style has its own charm and interest.
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Fri Oct 14, 2011 7:09 am

And you didn't bother to find out the game ends before you bought it?

We have known it was going end since before it was even made. It tells you it's going to end. So make a special save and do all the stuff there is to do. Hell it doesn't have to end, until you decide it's going to end.
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Fri Oct 14, 2011 6:48 am

And you didn't bother to find out the game ends before you bought it?

We have known it was going end since before it was even made. It tells you it's going to end. So make a special save and do all the stuff there is to do. Hell it doesn't have to end, until you decide it's going to end.


And the endings are all like bad six, anyway- quick, clumsy, over before you know it, and not very fulfilling. Come to think of it, bad six is defintely better.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Fri Oct 14, 2011 10:47 am

Every Fallout has multiple endings base on our actions but for Fallout 3 but at least it had an ending. The ending greatly add to replayability (all but Fallout 3). They give consequences to our actions, which adds meaning to the game. Which makes a great RPG/Game. They give us some idea of what the future will bring.

An older post but it works

"What was a mistake was... That Fallout 3's ending was crap not because there was an ending but that that ending was flawed.

First, we had to go send ourselves into the radioactive room to our death or send Sarah Lyons into it. Thing is what if we have Fawkes, Charon and Sergeant RL-3? Three companions that can't die because of radiation? Fawkes owes us big time and yet will not do a simple task? The other human companions could have gone in as well. (Fallout 3 we weren't even supposed to have companions, hence the name "Lone Wanderer.")

Second flaw is that the game is pure Good vs Evil with everything favouring the Good. So you have no choice but to join the BoS and there is no real bad ending. So it was easy to though in more pointless bad guy ass kicking.

The third flaw, the biggest one of them all... Is that Fallout 3 did not have multiple endings based on our actions like Fallout, Fallout 2, Fallout Tactics and New Vegas. Fallout 3's ending is this for all "the endings": "S/he was good/bad, blah blah blah and in the end S/he was good/bad, blah blah blah, don't learn crap (very little) all about anyone or anything in the DC wasteland.

So with all these flaws it was easy for Bethesda to completely remove the ending and add more game play. Now another mistake caused by Broken Steel is that it ruins the Enclave's whole plot. Therefore the whole plot of Fallout 3.

It was not a mistake for New Vegas to have an ending. It was a series of mistakes that caused Fallout 3 to have a piss poor ending that could easily be undone, which ruined the plot of the game :thumbsup: "
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am


Return to Fallout: New Vegas