I'd like to create a new that has a knock-back effect similar to the Displacer Glove. I've examined the Displacer Glove in the GECK, but so far I can't figure out how the knockback works or how to duplicate it on my new weapon. It is not a script since the Displace Glove does not have one. I'm also pretty sure it's not the kill impulse since as far as I can tell that only affects the killing blow. I also examined the impact data set to see if the knockback is controlled from there, but as far as I could tell that was a dead end.
I am aware of the PushActorAway script function and I know I could use that if I want, but that also knocks down the target and I'd rather just have knockback without knockdown.
So can anyone shed some light for me on how the knock-back effect works?