by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, KINGPIX, Oripher, StarX, Plangkye, & Psymoniser. Compiled by Knots
SCREENS:
http://img546.imageshack.us/img546/4784/adamantium.jpg, http://img703.imageshack.us/img703/4328/censusguard.jpg, http://img836.imageshack.us/img836/5997/daedric.jpg, http://img207.imageshack.us/img207/9319/fangpf.jpg, http://img525.imageshack.us/img525/5229/glassoa.jpg, http://img191.imageshack.us/img191/385/netch.jpg, http://img528.imageshack.us/img528/7076/umbrachrys.jpg, http://img9.imageshack.us/img9/9210/daigold.jpg, http://img843.imageshack.us/img843/8300/wraithguard.jpg, http://img842.imageshack.us/img842/1691/indoril.jpg
FEATURES:
-Replacement, high res textures for all weapons and armor
-Replacement, high poly meshes for most armor and some weapons including Wraithguard!
-Many weapons and armor now have bump, environment, and glow maps where appropriate
-A few weapons with unique names now have unique meshes
-Glass shields and weapons are now transparent on the 'glass' bits
DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best weapon and armor replacers for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. Each modder showcased in this package shows an eye for detail and an apreciation for the game's original look and feel; each weapon and piece of armor should be familiar to a veteran player of the vanilla game, while at the same time having been lent the ability to sparkle and shine (sometimes literally!) on today's high resolution displays.
Optionally, some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique. You will need to use UCArmoryUnique.esp for these changes to become apparent in your game.
The weapons made unique by use of the .esp are the following:
Dagger of Symaccus, Banhammer, Light of Day, Seasplitter, Temreki
In addition to the above effects, this pack contains Plankye's enchantment glow remover ("pluginless noglow"). If you use anything that modifies the enchantment "glow", you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a "glow" now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail.
This is the first of several packs in a series called "Unification Compilation". You can follow my progress on the various packs http://www.somethingfornobody.com/forum/viewtopic.php?f=9&t=95. For a complete overhaul of the game's presentation, I recommend following my http://www.somethingfornobody.com/2011/morrowind-modding-guide/, which is written with UC in mind.
You can find a complete list of credits http://pastebin.com/N0NPn4up. If you would like to read the complete Readme, it can be found http://pastebin.com/8u2gpcNW.
DOWNLOAD:
http://www2.voodooshader.com/sfn/armory.rar
http://www.voodooshader.com/sfn/armory.rar
TO-DO:
There are still a few things I'd like to do with this pack. If you're reading this and you're interested in contributing, feel free, but if not, I will most likely end up doing these things myself when I find the time. I'm also interested in your advice on replacers I could add to this pack I might have missed!
-More uniques; I'd like to take a few more meshes I am aware about in the community and apply them to various enchanted items
-Bump/Reflect/Glow more stuff; in most cases, it'd be bump/reflect maps on weapons that by-and-large haven't been given this treatment yet. I'd like to be able to see my blade refracting the light when I pull it free of it's scabbard.
-Integrate Ghostnull's Daedric enhancements; I would need to fiddle around with NIFSKOPE to add Ghostnull's maps to the Detailed/Reflective Daedric. You'd THINK the weapons would be fine, but when I tried them in game the reflect maps looked really weird so those need tweaking before I'll include them
-Integrate Baldarian's Transparent Glass Armor; this will probably be the easiest, just need to tweak the Detailed/Reflective Glass set to have transparent glass pieces
-Fix up Detailed/Reflective meshes to work well with MW's detailed shadows; right now, the meshes are sort of messed up in ways you can't really tell. There are small holes in them here and there you'd never see while playing, but that make MW's detailed shadows chug. Someone, probably me, needs to go into Blender/3DSM and get rid of all of the gaps/holes so we can play with Detailed Shadows again.