I am very much against level scaling. As a low level character, there should be areas that you cannot explore without getting killed! The most challenging, dangerous areas should be suitable only for high level characters who are up for the challenge. When you enter those areas as a low level character and get killed, it gives you something to look forward to once your character has progressed. It adds a sense of accomplishment to clear out an area where you once were to weak to venture.
This issue is very frustrating to me, and I don't agree with BGS's viewpoint that a character should be able to go anywhere right away. There should be areas that are reserved for stronger characters. It adds so much to the RPG experience.
Hmm, I'm a bit between opinions.
I'll give you an example with Oblivion mobs. (Level ~1 being rats/wolves etc. Leveling stopping around level 20.)
I'm also assuming you stop leveling around level 20, which isn't accurate to Skyrim, I know.
My perfect scaling:
Level 1:
Rare mobs: level 10+
Uncommon mobs: level 5 - 10
Common mobs: level 1 - 4
Level 5:
Rare mobs: level 15+
Uncommon mobs: level 1 - 2; level 11 - 15
Common mobs: level 3 - 10
Level 10:
Rare mobs: level 20+
Uncommon mobs: level 1 - 2; level 15 - 20
Common mobs: level 3 - 15
Level 15:
Rare mobs: level 20+
Uncommon mobs: level 1 - 2; level 15 - 20
Common mobs: level 3 - 15
Something along these lines. But it's just something I mixed up quickly. And yes I do agree with certain areas being incredibly deadly, but I believe they should be able to be explored quite a bit even when you're low level.