Terminal Velocity

Post » Sun Oct 16, 2011 1:26 am

What annoyed me most about oblivion was that, you throw anything off a mountain, especially a body, it would fall at a slow (if not the same slow for all objects) non-accelerating pace. This irritated me most, when you'd cast a massive spell and send an NPC flying skyward for a good dozen metres only for him to slowly hit the ground with an unsatisfying thud.

The only thing I can think of that would make things go fast than that would the annoyance of moving things in a POH then a book or plate would fly across the room fast enough to require a skull reconstruction if your head was in the way.

Will Skyrim fix this and have things fall at a different and accelerating rate due to their density, or will an imperial guard in Heavy Armour fall as fast as a strawberry?

Also another thing which I know is in skyrim, is spells don't lose their momentum the further they go, it always annoyed me how I could cast a fireball and it would indefinetly go on forever unless it hit something or the game decided to stop registering it. I want my lighting bolt to do less damage and eventually die out as it loses its energy when it travel across a dungeon, or my flamethrower of a hand to disperse out causing less damage but affect a great area.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Sat Oct 15, 2011 7:28 pm

He casts a spell with a staff on the demo that goes pretty far, but i don't recall if the magic lost power through it's way to the cave.
User avatar
Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Sat Oct 15, 2011 4:11 pm

1- no, this issue hasnt been fixed. it can been seen in the start of the gameplay video when the dragon picks up a troll and drops him.
2- its magic. physics dont apply to magic.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Sun Oct 16, 2011 2:26 am

2- its magic. physics dont apply to magic.


Magically physics?
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Sun Oct 16, 2011 1:41 am

Will Skyrim fix this and have things fall at a different and accelerating rate due to their density, or will an imperial guard in Heavy Armour fall as fast as a strawberry?

Not particularly familiar with physics, are you?
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Sun Oct 16, 2011 6:54 am

In real world physics, heavy stuff falls at the same rate as light stuff. It has to do with air resistance.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Sun Oct 16, 2011 1:12 am

Not particularly familiar with physics, are you?

^ What this person said reminded me of something from science: Dropping two items from an equal height, no matter the weight, they will hit the ground at the same time. So yes, that Imperial guard will fall as fast as that straw berry, unless one of them has greater air resistance.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Sat Oct 15, 2011 5:34 pm


Will Skyrim fix this and have things fall at a different and accelerating rate due to their density, or will an imperial guard in Heavy Armour fall as fast as a strawberry?


ok... you obviously dont really have the greatest grasp of simple physics... let me explain something

if you dropped a man in heavy armour off the top of a skyscraqer at exactly the same instant as you drop a strawberry, the strawberry will hit the floor first.

Mass has no bearing on it. falling speed is all to do with air resistance... which as the man in heavy armour has more, will be slowed more by the air than the strawberry


happeh?
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Sat Oct 15, 2011 4:57 pm

1- no, this issue hasnt been fixed. it can been seen in the start of the gameplay video when the dragon picks up a troll and drops him.
2- its magic. physics dont apply to magic.

Mana into spell into effect
Seems pretty straight forward physics,
Plz don't always use the exscuse that it's magic so it doesn't have to be realistic. It does, it has to be realistic with in the rules they set for them. Currently it's purely a constraint they are willing to live with. Flame thrower does fade out. Which is an instance of energy conversion there fire that physical property applies to magic so spell balls should weaken as they move forward IMO.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Sun Oct 16, 2011 2:55 am

Ok, first of all all objects fall at the same speed. Haven't you ever see the feather and steel ball in the vacuum tube?

Secondly, it has been reported by many hands on reviews that objects feel weighty now. Bethesda is using a newer version of Havok(OB uses the very first version) and have gotten better(apparently) at tweaking the variables which dictate how gravity and kinetic energy react to matter.

Open up a clutter object from OB in NifScope and observe the more than half a dozen variables working in tandem to dictate an object's behavior. Now think about tweaking those variables on thousands of objects and it being the first time working with a first version physics engine.
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Sat Oct 15, 2011 8:43 pm

ok... you obviously dont really have the greatest grasp of simple physics... let me explain something

if you dropped a man in heavy armour off the top of a skyscraqer at exactly the same instant as you drop a strawberry, the strawberry will hit the floor first.

Mass has no bearing on it. falling speed is all to do with air resistance... which as the man in heavy armour has more, will be slowed more by the air than the strawberry


happeh?

Not necessarily, more the ratio of mass to surface area that's important (a greater mass will have a higher terminal velocity than a lesser mass, all else being equal).
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Sat Oct 15, 2011 11:52 pm

Will Skyrim fix this and have things fall at a different and accelerating rate due to their density, or will an imperial guard in Heavy Armour fall as fast as a strawberry?

Way to know the physics. :facepalm:
Back to school! But yeah, I would also like to see more acceleration on falling objects.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Sun Oct 16, 2011 6:16 am

All I can say is people need to please stop trying to apply logic to a VIDEO GAME, It is not real life here folks...... :rolleyes:
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Sat Oct 15, 2011 8:11 pm

Things do not fall at an accelerated rate due to their density.

It is soley drag and bouyancy and aerodynamics.

" Galileo was probably the first to look closely at the way objects fell down to Earth. Legend has it that he climbed to the top of the leaning tower of Pisa and from there dropped simultaneously heavy and light balls, noting that they hit the ground at the same time. He thus demonstrated, contrary to some ancient claims, that heavy and light objects ("bodies") fell at the same rate."
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Sun Oct 16, 2011 7:23 am

ok... you obviously dont really have the greatest grasp of simple physics... let me explain something

if you dropped a man in heavy armour off the top of a skyscraqer at exactly the same instant as you drop a strawberry, the strawberry will hit the floor first.

Mass has no bearing on it. falling speed is all to do with air resistance... which as the man in heavy armour has more, will be slowed more by the air than the strawberry


happeh?


This, basically. The only way they'd fall at the same rate is in a vaccuum.
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Sat Oct 15, 2011 11:50 pm

All I can say is people need to please stop trying to apply logic to a VIDEO GAME, It is not real life here folks...... :rolleyes:

And people also need to stop using the [censored] "It's a video game" -card in every single thread. You contribute absolutely nothing to the discussion, you don't bring any value to the discussion and you either kill it or derail it. [censored] you.
Why not just have no gravity at all and everything upside down "because it's a videogame"? Games need both realism and fantasy in them.
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Sat Oct 15, 2011 4:48 pm

And people also need to stop using the [censored] "It's a video game" -card in every single thread. You contribute absolutely nothing to the discussion, you don't bring any value to the discussion and you either kill it or derail it. [censored] you.
Why not just have no gravity at all and everything upside down "because it's a videogame"? Games need both realism and fantasy in them.



Agreed. The "It's magic, so the rules don't apply" argument is also an overused cop out.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Sun Oct 16, 2011 4:07 am

guys you are bashing OP for claiming that man in heavy armor will fall faster than strawberry

BUT
He proposed one good thing, that actually happens
acceleration- the longer you fall the faster you go down
This wasn't noticed earlier and should be implemented
(Especially since we have flying enemies that likes to grab and release things from high altitude)
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Sun Oct 16, 2011 7:00 am

All I can say is people need to please stop trying to apply logic to a VIDEO GAME, It is not real life here folks...... :rolleyes:

There has to be some real life logic in a game, or else the game would be totally weird and unintelligible to us. Games need realism. If you think they don't, then imagine having no walking animation i.e. "It isn't real life, so who says legs need to move to go forward in Tamriel? It's a different world, with different rules. Moving around is magic!" I'm certain you won't think like that. Of course, I'm exaggerating, but still: why don't push the boundaries further and further, making the game more realistic and believable? Without losing the magic, mystery and fantasy of course.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm


Return to V - Skyrim