custom .NIF files does not appear in FNV

Post » Sun Oct 16, 2011 3:13 pm

i'm currently trying to make a custom LMG using blender and nifskope, in nifskope it looks fine, but when i try to display it in FNV it appears as a " ! " mark. :wallbash:

Please HELP ME DDD::::
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Tiff Clark
 
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Joined: Wed Aug 09, 2006 2:23 am

Post » Sun Oct 16, 2011 9:35 pm

i'm currently trying to make a custom LMG using blender and nifskope, in nifskope it looks fine, but when i try to display it in FNV it appears as a " ! " mark. :wallbash:

Please HELP ME DDD::::


Is your model a BSFadeNode? FO3 and, FNV need most .nif's to be in this format. Check in Nifscope to see if the main block is a BSFadeNode, If not rename the block and save. Try again in the GECK.

Hope this helps, I don't have much experience with modding weapons but, most other Nif's work this way.

cev
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Terry
 
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Post » Mon Oct 17, 2011 4:16 am

Is your model a BSFadeNode? FO3 and, FNV need most .nif's to be in this format. Check in Nifscope to see if the main block is a BSFadeNode, If not rename the block and save. Try again in the GECK.

Hope this helps, I don't have much experience with modding weapons but, most other Nif's work this way.

cev



nope, didnt fix it D: but thanks anyway :)
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Blackdrak
 
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