Now, obviously, one can choose to forfeit either Skilled or Educated. But It isn't an easy choice. For example, I want my next Courier, designed for my first all-DLCs playthrough to be Explosives-oriented. If I don't take Skilled, what DO I take? Fast Shot, Trigger Discipline and Built to Destroy are useless; Small Frame is poorly suited for Explosives; Wild Wasteland's just a non-trait, etc. Going without Educated, on the other hand, may be an overkill, as it gives 94 skill points over 50 levels. The third option is... ignoring skill books? Would that be enough?
So... What's a good skill point-planning strategy these days?