No.
I don't think compilations are a good thing. I think users need to understand how mods work. And I think it's preposterous for anyone who is already volunteering so much time and effort to offer any more for the sole purpose of mollifying user laziness.
There is absolutely nothing to gain, and many headaches to be had, from a compilation. Even one as well done as described.
+1, also +1 to Emma's comments.
It's difficult enough to support just my one mod on it's own. If it was used in a compilation, I'd feel ethically bound to support that as well. I wouldn't want older versions of my mod floating around in compilations. I barely have time for my own mod. And tech support is VERY time consuming, regardless of how much effort you put into it. I wrote an 18 page manual for my mod which answers everyone's questions. It took a long time to write it. And every version I release I have to go back through the whole thing and double check it for updated material, errors and omissions. And yet I still get people asking me questions that would have been answered had they read the support documentation. I cannot begin to tell you how frustrating that is.
Society is getting lazier and lazier. They don't read help files, the don't read support documentation, they won't type full words and have terrible grammar (which is fine if English is not your first language), but things like "r u 4 rlz?" - I mean, honestly?
I answer the same questions over and over again. It eats up my time. I started working on my mod back in February, and I have yet to play the game further than getting through the a few of the Thieves or Dark Brotherhood quests, mainly just to test my mod. A compilation would eat up even more of my time, for sure. Just fielding the requests for changes takes up time too. I would like to actually play a game with my mod and all the other cool mods installed one day. If agreed to participating in a compilation, I doubt that would ever happen.
I understand the idea behind a compilation. But it's better for folks to educate themselves than to be spoon fed. ESPECIALLY because we are doing this for free, in our spare time. If we were getting paid and were part of a company like Bethesda, it would be a different matter. Thinking of modders as an organized group is a mistake. Yes there are times when we collaborate, but the more people involved, the less likely anything will get done or properly maintained.
Truly the best solution is for modders to take responsibility for making their mods as compatible as possible, regardless of whatever other mods have been installed. Then compilations are not necessary. You would pick and choose which mod-components you want from the smorgasbord that is out there, maybe tweak an .ini setting here and there, and you are good to go.
I apologize for being a grumpy guy this morning, but you caught me on a bad weekend.