In this demo the character fought three other NPCs at the top of a mountain near a broken down tower. Two of the NPCs held short ranged weapons and one other NPC carried a bow with arrows. One word to describe the movement of NPC would not be sketchy but it could use some improvement, and I think something could be done to make movement more fluid. Now, the important and worrisome glitches that I saw in the game was when the character attacked a NPC in the corner, the NPC began to float in the air as the character battered her down in the corner. Not to mention, the NPCs limbs went in and out of the solid wall as she was being attacked. In fact, at the bridge attached to the tower the character was fighting a NPC and at times the character's foot went inside the bridge and the arms went in and out of a solid object as the character was attacking the NPC.
List of glitches and bugs in demo:
- Rigid side to side movements when attacking
- Limbs in solid wall/objects
- Limbs sinking underground