» Tue Oct 18, 2011 11:11 am
Well, quite disappointing. Bethesda really didn't handle this well at all.
People complained that they weren't in Oblivion, so much so that M'aiq got his words in on the matter, and people were left hoping that they'd be added by DLC. They, obviously, weren't. People hoped they'd come with an expansion. Again, nope. With Skyrim, one of the very first questions asked back in January with GI's podcast, next to spears, was "are there werewolves?" To which they answered, 'we're fans of that stuff, we're working on it, and will see what we can do'. Pretty much every single day this year has had threads asking for and/or discussing werewolves. Any time there's been questions from the public, werewolves have always been asked, and they've said, 'we like it, and we'll see what we can work out'.
Then the Fan Interview comes, and they slightly change their stance... Are there werewolves? "We’ve done various things like that in our previous games [...] We’d like to leave that an open question until the game is out." It's no longer "we'll see" but "we don't want to say". Something changed, this sets off a flurry of activity, with people getting renewed excitement for werewolves (founded or not). Werewolf topics keep getting discussed, people keep asking, and they remained with a firm "no comment" and "stop trying to spoil the game". As someone mentioned in the last thread, it's not a spoiler to say something isn't in.
Then less than a month before release, the art director says "no werewolves".
If there was still doubt when the fan interview came about and they stopped saying "we'll see if we can make it work", it would've been way better if they simply said "we don't believe they'll make it in" or "we highly doubt they'll make the cut". That way, people wouldn't have been strung along, hoping for something that Bethesda knew could very well not make it.
I don't blame them for not having werewolves, but I do blame them for purposely stringing people along over a unique and very popular feature like they did.
IMO, even a basic implementation would've sufficed. I just hope this new engine makes it easier to mod in than Oblivion (which couldn't even have been done without a script extender, which itself took several years to get to a point to make it work properly; if it can, I'm not actually sure).