Werewold Discussion V.2

Post » Tue Oct 18, 2011 3:05 pm

Deal with it, like a man... Or are you just a teenager who loves reading Twilight and wants to be like Twilight? Ugh, grow up will you?


Excuse me, I'm not sure whether you're aware or not, but this is supposed to be a civil discussion.

Not that this differs from any other thread in the entire forum, but please make productive posts or no posts.
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Ashley Tamen
 
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Post » Wed Oct 19, 2011 12:12 am

Not native to the region, relevant to the culture, or sensible for the environment.


learn your facts, skyrim has one of the most powerful and cruel vampire clans in tamriel, and its in the lore ;) the Volkihar vampires are very much native to Skyrim. I do however fully agree that werwolves is a must in a setting like skyrim.
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Imy Davies
 
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Post » Tue Oct 18, 2011 5:27 pm

Werewolf thread! I would be okay if they're not in. Bummer, though. Would have been fun.
A fresh new take on vampires would be cool too. I'm not so sure how nordic-lake-vampires would work mechanically ... seeing how it came from Oblivion, and we all love how those vampires turned out.

And no bashing on Twilight. We call them Altmer.
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Jessica Nash
 
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Post » Tue Oct 18, 2011 1:49 pm

Yes. Bethesda didn't put Werewolves in because it was their intent all along to just piss you guys off for the lulz.

...Maybe you should consider the fact that back in January in the GI Podcast, Todd Howard stated that they are "messing" with werewolves and it may or may not be in.
He said the same EXACT thing about horses and they got in.



Maybe the Werewolves were acting weird because of Radiant AI. If so Werewolves may come as DLC some time in the future.
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Kortknee Bell
 
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Post » Tue Oct 18, 2011 3:19 pm

Yes. Bethesda didn't put Werewolves in because it was their intent all along to just piss you guys off for the lulz.

...Maybe you should consider the fact that back in January in the GI Podcast, Todd Howard stated that they are "messing" with werewolves and it may or may not be in. He said the same EXACT thing about horses and they got in.

So...Put 2 and 2 together, it's clearly obvious that due to time constraints, they just couldn't add werewolves in, but I don't think time is the only factor here, it can be a design choice as well.

They didn't cut spears or mounted combat because they
didn't have time, it could be a design choice or what not. Don't assume that they since they worked on Vampires, Todd went "Oh [censored], we don't have time for Werewolves. LULZ!" it could possibly well be a game design choice or that they wanted to save werewolves for DLC.



Well, one, time constraint is BS, because as I said earlier, if they devoted the time they put on vampires to werewolves, then they wouldn;t have that problem. Vampire would be easier to do, the should've focuse don harder things first.

As for a design choice....what? How do werewolves "clash" with the game's design? I don't see that as a legit excuse for spears or lack of mounted combat either...its just a lame excuse.

And I already said why the DLC is bull.
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SexyPimpAss
 
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Post » Tue Oct 18, 2011 12:41 pm

Not native to the region, relevant to the culture, or sensible for the environment.

A vampire can move aslong it is not exposed to the sun

it may not be relevant to the culture but.. Maybe they just recently occupied the area presenting a new threat to the Nords.

They are not sensible for the enviroment? Im not really sure what you mean by this.. Is it the cold climate? because the cold wouldnt stop a vampire...
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Emmanuel Morales
 
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Post » Tue Oct 18, 2011 6:44 pm

They didn't cut spears or mounted combat because they
didn't have time, it could be a design choice or what not. Don't assume that they since they worked on Vampires, Todd went "Oh [censored], we don't have time for Werewolves. LULZ!" it could possibly well be a game design choice or that they wanted to save werewolves for DLC.

We are all angry because Bethesda clearly said there will be no spears and mounted combat, but whenever they get asked about werewolves they would just say no comment or were not gonna talk about it. If they are not in then they should just tell us.
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WTW
 
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Post » Tue Oct 18, 2011 11:54 am

Thor, you stated that vampires are probably lacking depth and development in Skyrim. I'm not sure WW would have been any different.

I think for WW to be made worth a damn it would require the same sort of effort that was put into dragons.

What are your thoughts?
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[ becca ]
 
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Post » Tue Oct 18, 2011 9:06 am

Thor, you stated that vampires are probably lacking depth and development in Skyrim. I'm not sure WW would have been any different.

I think for WW to be made worth a damn it would require the same sort of effort that was put into dragons.

What are your thoughts?



I would not care really if they were half-assed, but just as a roleplaying option, as Vampires were in Oblivion. Sure quests are nice, but the simple inclusion of them in the game is better than nothing. I'm happy with the bare minimum of what that inclusion might be. I like my options. I can always want more, but I'd expect them to be ATLEAST included to some degree. to the same exten vampires would be in terms of relevance and depth, as well. It's a principal, really.
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Ally Chimienti
 
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Post » Tue Oct 18, 2011 9:21 am

I feel like telling all you werewolf loving useless... ahh...ugh..I'm ok. ahhhhhhhhhhh. I'll be ok in a second...I can hear my pulse in my ears...Man, I need to trim my nails.. ow feet hurt, and back, and neck and then ...."" AWOOOO ""! MY new goal in life!! Make a cool werewolf creature in Zbrush, make a cool wererwolf mod. Or wait for DLc... or, or or, .... "" AWWWOOOOOO!!!!!"""
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Anna Krzyzanowska
 
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Post » Tue Oct 18, 2011 7:02 pm

I feel like telling all you werewolf loving useless... ahh...ugh..I'm ok. ahhhhhhhhhhh. I'll be ok in a second...I can hear my pulse in my ears...Man, I need to trim my nails.. ow feet hurt, and back, and neck and then ...."" AWOOOO ""! MY new goal in life!! Make a cool werewolf creature in Zbrush, make a cool wererwolf mod. Or wait for DLc... or, or or, .... "" AWWWOOOOOO!!!!!"""


Disturbing.... simply disturbing :spotted owl:
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Alexandra walker
 
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Post » Tue Oct 18, 2011 9:03 pm

I feel like telling all you werewolf loving useless... ahh...ugh..I'm ok. ahhhhhhhhhhh. I'll be ok in a second...I can hear my pulse in my ears...Man, I need to trim my nails.. ow feet hurt, and back, and neck and then ...."" AWOOOO ""! MY new goal in life!! Make a cool werewolf creature in Zbrush, make a cool wererwolf mod. Or wait for DLc... or, or or, .... "" AWWWOOOOOO!!!!!"""


Cute...Very cute...
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Adam Baumgartner
 
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Post » Tue Oct 18, 2011 11:11 am

Well, quite disappointing. Bethesda really didn't handle this well at all.

People complained that they weren't in Oblivion, so much so that M'aiq got his words in on the matter, and people were left hoping that they'd be added by DLC. They, obviously, weren't. People hoped they'd come with an expansion. Again, nope. With Skyrim, one of the very first questions asked back in January with GI's podcast, next to spears, was "are there werewolves?" To which they answered, 'we're fans of that stuff, we're working on it, and will see what we can do'. Pretty much every single day this year has had threads asking for and/or discussing werewolves. Any time there's been questions from the public, werewolves have always been asked, and they've said, 'we like it, and we'll see what we can work out'.

Then the Fan Interview comes, and they slightly change their stance... Are there werewolves? "We’ve done various things like that in our previous games [...] We’d like to leave that an open question until the game is out." It's no longer "we'll see" but "we don't want to say". Something changed, this sets off a flurry of activity, with people getting renewed excitement for werewolves (founded or not). Werewolf topics keep getting discussed, people keep asking, and they remained with a firm "no comment" and "stop trying to spoil the game". As someone mentioned in the last thread, it's not a spoiler to say something isn't in.

Then less than a month before release, the art director says "no werewolves".

If there was still doubt when the fan interview came about and they stopped saying "we'll see if we can make it work", it would've been way better if they simply said "we don't believe they'll make it in" or "we highly doubt they'll make the cut". That way, people wouldn't have been strung along, hoping for something that Bethesda knew could very well not make it.

I don't blame them for not having werewolves, but I do blame them for purposely stringing people along over a unique and very popular feature like they did.


IMO, even a basic implementation would've sufficed. I just hope this new engine makes it easier to mod in than Oblivion (which couldn't even have been done without a script extender, which itself took several years to get to a point to make it work properly; if it can, I'm not actually sure).
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Elizabeth Falvey
 
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Post » Tue Oct 18, 2011 7:05 pm

I have a strong feeling we'll see them in a DLC. Chill people!
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Marine x
 
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Post » Wed Oct 19, 2011 12:54 am

While I'm not in a fit of nerd rage, I agree with you. You make several good points.


Not so much. Its mostly nerd rage as the op says :P

Werewolves are not a staple of the series.
The last time they appeared was in an expansion/DLC, if they do appear again it will likely be in this format.
They have never confirmed that werewolves would be in the game. Maybe they were pondering their inclusion, but I agree a simple no, would have been clearer.
Just because option X is included in the game, it doesn't mean that option Y should definitely be included. Excluding option Y, or putting it in DLC does not make them money grabbers
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Leticia Hernandez
 
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Post » Tue Oct 18, 2011 10:36 pm

It has been confirmed that Vampires are ALOT more detailed then they were in Oblivion, although I forget the source I am sure if you look it up you can find it somewhere. Secondly, I don't see the big deal for Werewolves in this, I just don't get it, Beth said they were tinkering with it just as they did the horses, and horses got in didn't they? I am sure since everyone had such a nerd-rage over Oblivion lacking werewolves they put it in. People need to calm down as the game isn't even out yet "I am cancelling my pre-order!" as if one pre-order is going to make a difference with the hundreds of thousands. Really need to stop making threads just to announce one person is cancelling their pre-order, but that is not what this one is about. I say calm down and wait until the game is released and discuss it then, or until it is confirmed/confirmed it is not in.
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Stephanie Valentine
 
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Post » Tue Oct 18, 2011 4:57 pm

Well, one, time constraint is BS, because as I said earlier, if they devoted the time they put on vampires to werewolves, then they wouldn;t have that problem. Vampire would be easier to do, the should've focuse don harder things first.

As for a design choice....what? How do werewolves "clash" with the game's design? I don't see that as a legit excuse for spears or lack of mounted combat either...its just a lame excuse.

And I already said why the DLC is bull.

How do you know what and what doesn't clash in a video game in terms of actual game mechanics. You don't work for a video game company, I'm pretty sure you've never developed a game before, you're just using baseless assumptions that's getting you no where. Just because you don't agree with what Bethesda tells you on why a certain feature of a game doesn't work doesn't mean it's [censored]. I think a company with almost 20 years of experience knows more on that field of knowledge than you do. They have their reasons, this isn't some conspiracy nonsense.
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Dalton Greynolds
 
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