The people who wrote the game. You know...Bethesda? You're not acknowledging the fact that the writers have an intent because said intent is different than the way you choose to play.
The rest of your post is invalid after this.
Your whole posts are invalid, but I still reply them.
No.
Simply put, you're twisting Bethesda's words and intent.
The point of the game is to choose your own path...to win the game.
If the point of the game was never to finish it, there wouldn't be a main quest.
If the point of the game was to allow people to play a mediocre character, they WOULD have put this option in the game.
You are projecting your choices on to the framework of Bethesda's intent, and they don't mesh.
This is why they gave you the option to mod the game- because your intentions are NOT what they wrote. They allow you that choice. But they didn't make that choice for their game.
Nope.
You are one that didn't get what TES is.
All the quests, guild, spells, weapons, etc. are just toys for us to play.
Dragons and being dragonborn is just the biggest toy in the game and that's why it's on the cover.
It's up to us to chose if we will use it or not.
By your way of thinking, everyone who is not master of everything and doesn't complete every single quest in TES is playing it wrong.
You can't
beat TES since unless you complete absolutely everything and master everything, and that's not the point of TES.
I like to feel like I have the most optimised character possible within the game (under any/all settings, this is why I play on hardcoe in FO:NV, because it adds extra features and I want to master them all), but do not want to feel my character is indistinct. So no.
Then how about simply not use it? >_>
Only because you don't like something, it doesn't mean others will not.
I don't like bows, axes or maces, but still want them in since I know lot of people like them and will enjoy them.
Something like this would completely circumvent the leveling system. That's what mods are for.
How?
I see your point, but I would not want them taking dev time away from fun features to add one minor RPing feature.
What the?
Something as simple as this would practically take no time at all compared to other stuff they've implemented!
Also, this is not something minor, it's major!
RPing what you want to be in a open world is what TES is all about and this would improve it greatly.
In Oblivion, you didnt level up if you didnt sleep? Do I remember this correctly? If its similar in Skyrim, cant you just skip sleeping?
The main idea here is not only to stop leveling, but you from getting better at certain things.