Was oblivion really that bad?

Post » Wed Oct 19, 2011 11:32 am

Here's the main thing I don't like about Oblivion: Bethesda put trying to impress us before the actual game. The most hyped features were the new engine and (the worst case) Radiant AI. But come crunch time, the engine was performing badly and Bethesda just couldn't get Radiant AI as we saw it in the E3 demos to work right. The effects were abysmal: the game was delayed, the world got stripped, the cities were closed off, Radiant AI was completely gutted, and the results were a massive disappointment for all the people who bought into the hype.

That was a big learning experience for Bethesda. Thankfully, Oblivion was still quite capable of standing out on its own, but it doesn't have as strong a presence in the series as the previous games fore the aforementioned issues above.

Comparing Skyrim's launch run to Oblivion's, I can tell they learned. They are not making the same mistakes over again.

well said!
you hit the nail on the head pretty good with you post.

but in your last sentence tho you said "They are not making the same mistakes over again." .. man i hope your right

when you look at oblivion all by itself its a really good game!
it had some very epic parts to it. was a good game overall i would even say it was a 7/10


but to add it to the rest of the elderscrolls and say it was an elderscrolls ... no ... its not elderscrolls im sorry
its an "action adventure game"
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Kyra
 
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Post » Wed Oct 19, 2011 8:30 pm




I would still consider Oblivion to be an "Elder Scrolls" title, but it is the weakest in the series. I've already explained why I think that happened.

Oh, and to get this out of the way, there were two other problems with the gameplay features: the character leveling and the creature and loot scaling. However, the first was a carryover from Morrowind and the second has already received its comeuppance, so I'm not holding those against Oblivion anymore.
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Ross Zombie
 
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Post » Wed Oct 19, 2011 9:25 am

Oblivion did a good job of fixing what was broken in Morrowind, but I feel that it also took a few steps back in regards to what was done well in Morrowind. Playing them back to back, you can see how one would excel at something that the other would just do okay with and vice versa. In the end, they're both great but not much alike.
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CxvIII
 
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