Detect Life disappears on Conjurers or possibly any one who

Post » Wed Oct 19, 2011 8:52 am

Note that I have the x-ray detect life mod. I just started noticing with these conjurers, it seems when they cast a spell, I can't see them anymore with detect life. I mean I can see them, but they just don't have their exoskeleton visible for me to see. Anyone know what's wrong?

Here's my load order.

Active Mod Files:
Spoiler
00  Oblivion.esm [CRC: 2FF840C5]01  Unofficial Oblivion Patch.esp  [Version 3.2.0] [CRC: FBE175F0]02  Oblivion Citadel Door Fix.esp [CRC: 01B694D9]03  DLCShiveringIsles.esp [CRC: 2BB84977]04  Unofficial Shivering Isles Patch.esp  [Version 1.4.0] [CRC: 0B86E389]05  oc_darker_nights.esp [CRC: 93760D9C]++  no_wind-2578.esp [CRC: 707F0B9E]06  PCSoundGarrett.esp  [Version 2.6] [CRC: 80C97F4C]07  kuerteeCleanUp.esp [CRC: 6A1C7A0F]08  Enhanced Hotkeys.esp  [Version 2.3.1] [CRC: 93154947]09  DLCHorseArmor.esp [CRC: BD0084C5]0A  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5] [CRC: CC2B28B9]0B  DLCOrrery.esp [CRC: 351A3894]0C  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3] [CRC: 0407C427]0D  DLCVileLair.esp [CRC: 3B6E3A93]0E  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5] [CRC: AF79D6BB]0F  DLCMehrunesRazor.esp [CRC: FD5BE3C6]10  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4] [CRC: 4899E049]11  DLCSpellTomes.esp [CRC: 02FA9682]++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1] [CRC: 8CC91BA1]12  Assassin_Blade.esp [CRC: EB2BA7F1]13  Defensive_staves_Basic.esp [CRC: 8D158C3B]14  GarrettsEquipment_by_SeventyFour.esp [CRC: 8392C9B3]15  Thieves Arsenal.esp [CRC: 15B69368]16  UFF & RM Assassin Elite Armor.esp [CRC: 2715BED5]17  DLCThievesDen.esp [CRC: 7F76D2D3]18  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5] [CRC: D38BA0EF]19  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4] [CRC: 9AABAC21]1A  LG's Unscaled Enemies.esp [CRC: 2E1679BA]1B  G_'s-Loot-Mod_v2.5[Unscaled Version].esp [CRC: E5C75049]1C  Harvest[Containers].esp [CRC: E4CC4835]1D  Harvest[Containers] - Player Home Add-on.esp [CRC: 00F87905]1E  DLCBattlehornCastle.esp [CRC: BEE27F25]1F  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4] [CRC: E2C5754C]20  DLCFrostcrag.esp [CRC: FBEE32B7]21  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4] [CRC: E248F43B]22  Knights.esp [CRC: 4CB1DF3D]23  Knights - Unofficial Patch.esp  [Version 1.0.9] [CRC: CCEDD7EE]24  Harvest [Flora].esp  [Version 3.0.0] [CRC: 3409A0B7]25  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0] [CRC: ED72C4F9]26  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0] [CRC: 4C040612]27  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0] [CRC: 6DBD49F3]++  100% Harvest Chance.esp [CRC: BEA151B8]28  Jhaerik's Dungeon Fog Remover.esp [CRC: 26FD2976]29  Near100PercentArrowRecovery.esp [CRC: 0A534066]2A  NoFlicker_BrightTorch.esp [CRC: 06A5768D]++  NoWindSI.esp [CRC: 3A730A65]2B  Soulgem Magic.esp  [Version 2.0] [CRC: 73FDB16B]2C  Unlimited Rings 1.0.esp [CRC: 39ABF8CA]2D  Unlimited Amulets 1.0.esp [CRC: ECC11E97]2E  Quest Award Leveller.esp  [Version 2.0.1] [CRC: 521FA592]2F  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0] [CRC: B104B165]++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0] [CRC: 65B67B12]30  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0] [CRC: A80CD1A4]31  Alternative Start by Robert Evrae.esp [CRC: DC2B0A47]32  BoneGrind.esp [CRC: 646B1923]33  SM Combat Hide.esp  [Version 1.2] [CRC: 1E0914D2]34  Denock Arrows.esp [CRC: 61C1D746]35  Duke Patricks - Actors Can Miss Now.esp [CRC: 9D91137E]36  Cava Obscura - Cyrodiil.esp [CRC: 19F94DEE]37  Cava Obscura - SI.esp [CRC: C4A670A0]**  Cava Obscura - Filter Patch For Mods.esp [CRC: D8008DEB]38  New_NightEye_Toggle.esp [CRC: 46C9DF8F]39  X-Ray Detect.esp [CRC: 9A6E941F]3A  Garrett.esp [CRC: CA7F05A5]3B  Bashed Patch, 0.esp [CRC: A8C14976]

User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Wed Oct 19, 2011 8:50 am

I use the x-ray detect as well, and see the same issue. I think its an engine bug, and not necessarily something that even CAN be fixed. I have also discovered that detect life, does NOT detect invisible actors..... that might be another mod doing that though.
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Wed Oct 19, 2011 1:19 pm

I use the x-ray detect as well, and see the same issue. I think its an engine bug, and not necessarily something that even CAN be fixed. I have also discovered that detect life, does NOT detect invisible actors..... that might be another mod doing that though.


I think it's just that the x-ray detect life can't detect invisible enemies. I saw the comments on the mod's page on tesnexus and people were saying how they couldn't see invisible enemies with this mod.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm


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