[RELZ] Boats v1.0

Post » Fri Nov 18, 2011 4:21 am

The Elder Scrolls III MORROWIND: Boats

VERSION HISTORY:

1.0 - first release


INFO:
This is probably just for people who liked my other silt striders and gondoliers mod.

You can now also travel by boat in real time, and dismount anywhere in between trip starting and ending points (e. g. you can take the boat from Ebonheart to Hla Oad and waterwalk/swim to Seyda Neen when you are passing nearby).

Note: Real time travel by boat is LONG. If you are not interested in scenery views you will probably find this mod boring. You have been warned.


USAGE:
Bloodmoon.esm required.

To enjoy the scenic trips use the shipmaster "- scenic travel" dialog topic.

To dismount from the boat or reach destination immediately activate the boat while sailing. From the same menu you can also configure the mod.

To fully enjoy the mod as intended, you should have last MGE/MGE XE distant land, some MGE macro keys set to move the 3rd person view
camera, and last MCP (Morrowind Code Patch) Vanity camera lock option checked. This will allow you to pan the camera and enjoy a more stable and much more scenic experience during boat trips.
Oh, and your preferred tree replacers/landscape enhancers of course!

From the configuration menu you can enable/disable the extra trips to Seyda Neen, Ald Velothi (and Firewatch, if Tamriel Rebuilt is detected).


KNOW GLITCHES:
- rotations are a little abrupt
- no companions aboard
- the visual bobbing while sailing is not perfect and can sometimes lead to weird player angles. Correct angles are always reset at the end of the trip, but if you can't bear with it, just disable the option from the configuration menu.


TECH NOTES:
To avoid the need of thousands of waypoints for the routes, I used geometry and positioning instead of AI, creatures instead of activators to bypass cellchange problems, Face command to rotate.
As usual, I tried to be as compatible as possible, so routes are not so straight but landscape is unchanged and objects moved are minimal.

To avoid hostile attacks when travelling, player by default is set invisible by script (a ...invisible invisibility effect).
Don't use a constant invisibility item while travelling, you don't need it and probably you will have to wait the end of the trip before the invisibility
transparency of your spell is reset unequipping the enchanted item.

Care has been taken trying to be compatible with other mods, but being so many mods around obviously this can not be guaranteed.

Speed change selected using the configuration menu is effective when next waypoint with different scheduled speed is reached.


TESTING ONLY:
set ab01debug to 25 will enable some debugging messages.


CREDITS

This mod is a tribute to everyone contributing to MGE, MGE XE, MCP, to scenery/trees modders, to Tamriel Rebuilt team for giving us more and better world to enjoy.

The shipmaster/fish hunter are from Phaedrus' slaughterfish hunters
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7579
, heads and hair are from Better Heads (head retexture by Petethegoat)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8912

loincloth is by Dereko from Better Clothes
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8737

, shirt is from Plangkye's More Better Clothes
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8931

One passenger lady is a reworked sitting lady by Lady Eternity from Dragons Breech resources, with a head retexture by Emma based on a mesh
by Rhedd and Allerleirauh, hair by Ren, book retexture from Better Books by William The Taffer.
http://modhistory.fliggerty.com/index.php?dlid=3896
http://lovkullen.net/Emma/faces.htm
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4187
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2332

The other lady is from Lidicus'URM creatures (seducer) dressed with Korana's flemish dress from Clothiers of VVardenfell
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7400
http://www.tesnexus.com/downloads/file.php?id=27167

Other items and levitation magic effect are reworked standard game meshes.

Some caravaner's comments come from
http://www.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt and some from
Beth Forums users (thanks Athirena and Dragon32).

I have changed levitation magic effect mesh to be invisible for better immersion when travelling.
If for any reason you want to restore the original effect, you can delete the Data Files\Meshes\e\magic_hit_Levitate.nif


As usual, feel free to use anything done by me, just give credit when credit is due and be sure to be compatible with this mod (that usually
means: always use different ids, not super-easy but if you are a modder capable to tackle with the code you should know how to do it).

Be prepared though, the real hard work is creating the routes!

Anyway, I really love this mod, maybe you'll like it too.

http://www.youtube.com/user/a01oftaste#p/search
http://abot-morrowind.tk/file/readme.php?mod=abotBoats
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9371
http://abot-morrowind.tk/index.php?option=downloads&task=info&id=21&Itemid=50
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Fri Nov 18, 2011 1:37 pm

awwwwwwwwwwww yeaaaaaaaah!
no MWSE requirement? :celebration:


best. mod. ever.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Fri Nov 18, 2011 4:00 pm

Christmas came early!
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Fri Nov 18, 2011 7:22 am

Your work is always amazing.
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Fri Nov 18, 2011 3:39 pm

:drool: :ahhh: :hugs:
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Fri Nov 18, 2011 4:44 am

I was hoping you'd get to boats, Abot. :hubbahubba:
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Fri Nov 18, 2011 3:20 pm

Great work! :)
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Fri Nov 18, 2011 12:45 pm

awwwwwwwwwwww yeaaaaaaaah!
no MWSE requirement? :celebration:


best. mod. ever.

It is a part of Abot's scripting magic that he does not use MWSE. :)
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Fri Nov 18, 2011 11:06 am

Now your characters can sit there and sing and dance to "I'm on a Boat!" lmao
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Fri Nov 18, 2011 2:41 am

You rock my boat abot :)
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Fri Nov 18, 2011 5:08 am

Oh my, that's genius work, first silt riders, then gondoliers now boats! Glad that the dragons never took you away. Cheers!
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Fri Nov 18, 2011 8:52 am

I took a full trip around Vvardenfell and went to Solstheim.
There is an incredible attention to any detail: the ships float during the travel, there are several ships, and the boatmaster talks to you accordingly to the weather.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm


Return to III - Morrowind