Regon Editing

Post » Fri Nov 18, 2011 4:24 am

Kia Ora

I'm creating an Island.

I'm hoping my Kiwi English is not that hard to understand, seems I get missunderstood a lot ot maybe it's my age, don't know

I wish the outter edges of this Island to be highish mountain ranges and the inner area's to be forested with the area around the lakes and water ways to be
grassland with wllows and heather.

Q1 when setting regons for an Island I plot my way round the outside of the Island just away from the land so as not to put tress/rocks etc in the sea right?

Q2 I have this set to 0 falloff so it (as I understand) will put objects and land textures right to the waters edge right?

Q3 when I do this I do the mountain range regon first as it covers the outter edges, then the forest regons as it's just inside the ranges, this blows away and ressets the
central Island area right?, and thirdly I do the grasslands as that blows away anything in that area and replaces it with the grasslands correct? the falloff being round 50
so there not large blank area's

If I have this all wrong I'd be happy to learn the correct or a better process to do this, the Island is not that lardge BTW it's all in one section of the highmap editor

Edit:

To add to my info:

The outside to cells along the outter water line seem to be bare,. is this maybe because I set the edge fall off to 0?
Should I be making the outter regon right out at the edge of the white cells up to the edge of the black area?

Thanks in advance for you help
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MatthewJontully
 
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Post » Fri Nov 18, 2011 8:28 am

Kia Ora

Is this hard to understand or should I shower
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El Khatiri
 
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Post » Fri Nov 18, 2011 5:07 pm

Kia Ora

I made a new Island, its in one qad but I cant get the region editor to zoom out enough to
pot the outter edges of my island, is this normal?. The islnad is a good 10 20 cm from the edge of the highmap
editor so I figured I was ok
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Gisela Amaya
 
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Post » Fri Nov 18, 2011 2:35 pm

This will seem like a stupid question but are you pressing and holding the middle mouse button to pan around the cell view window in the region editor? It won't zoom out all the way. You have to pan to get to other areas of the heightmap.

When drawing your region borders, you have to make sure you enclose the entire white square (cell) within the border to get region generation for the entire cell. If your border passes through part of the square, the parts that extend beyond that won't have data generated for them. That's because internally, the engine stores each cell as a quad group (4 quads/cell) so if the border doesn't include one quarter or one half of a cell, those parts don't get generated. The same thing applies when applying textures via the landscape editor (max textures/cell quad, not per cell).
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Yvonne
 
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Post » Fri Nov 18, 2011 3:32 pm

This will seem like a stupid question but are you pressing and holding the middle mouse button to pan around the cell view window in the region editor? It won't zoom out all the way. You have to pan to get to other areas of the heightmap.

When drawing your region borders, you have to make sure you enclose the entire white square (cell) within the border to get region generation for the entire cell. If your border passes through part of the square, the parts that extend beyond that won't have data generated for them. That's because internally, the engine stores each cell as a quad group (4 quads/cell) so if the border doesn't include one quarter or one half of a cell, those parts don't get generated. The same thing applies when applying textures via the landscape editor (max textures/cell quad, not per cell).


Not a stupid question at all mate,.. I did not know of the middle mouse button, and as to the other I gusee one is better to over lap regions a little reather than try put them
side by side, over laps seem like I'd get better coverage and less manual work

Opps

Thanks very very much for the reply by the way
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Kayla Oatney
 
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