» Mon Sep 14, 2009 3:55 pm
Yea...hmm. I mean, you CAN throw away your helmet, in game. In real life it would make seeing where you're running, and breathing easier. Shield and sword are also a big one. Almost all people retreating from battle would throw away armor and weapons, to speed the retreat and maybe hoping to blend in. That's why the Spartans would say "come back with your shield, or on it."
The trouble is translating that to in game stats. First of all, you have to make (losing your weapons) > (dying). Which is hard to do with being able to save anytime. Also, player characters are usually loaded down with loot, potions, etc, NPCs are naked except for clothes and armor. So you'd have to do away with that to make it work, which I like because, really, how much stuff do you have on you any given day? Can you carry 20 bottles of beer without breaking them? It's not a matter of weight, but volume and distribution.
So...there are a lot of obstacles, but maybe you could have helmets/shields have a more adverse effect on movement than what would be expected just because of their weight. Generally I don't like solutions such as this, for example causing Heavy Armor to reduce magicka, because it's an uncreative solution without a rational explanation. However, like I said, it's not so much about weight as volume and distribution, for instance the wind resistance created by a large shield. It would be easier to run with a small sphere the same weight as the shield than the shield itself. So maybe.