So the condition is set the following:
- Effect: VictoryRifleKnockdown
- Condition Function: GetEquiped
- Function Parameters: ArmorPowerNCRSalvaged
- Comparison: !=
- Value: 1.000
- Run on: Combat Target
The aim was that all normal targets should get knocked down by grenades (I applied the enchantment / effect to "GrenadeFragExplosion") but not the ones wearing power armor. I planned on adding other types of power armor to the list later, when the results for the NCR power armor would turn out positive.
The result: Sometimes no one seems to be knocked back. Sometimes the NCR troopers with the Power Armor get knocked back even so. Seems kinda random.
Any idea what I'm doing wrong?