FWE-FOOK2 Current Compatibility?

Post » Fri Nov 18, 2011 5:22 pm

Hello guys,I just found this http://www.fallout3nexus.com/downloads/file.php?id=14942
Does it update the outdated merger and allow fwe 6.03a and FOOK 2 1.2 to be played together? Otherwise,why can't I use the "new version" of the fook-fwe merger with the latest versions of fook2 and fwe?Just because it was not made for those versions?

I don't know why but I think that currently fallout 3 has way more compatible mods than FO:NV.

Also,instead of using FWE,could I use XFO+FOOK2?
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Fri Nov 18, 2011 2:45 pm

BUMP
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Fri Nov 18, 2011 7:56 pm

Reply copied from The Nexus post you made:

Don't use that merge with those versions of FOOK2 and FWE. It will cause your game to hang upon start up.

Currently, I am working on a FOOK2-ized FWE and FWEed Fook2. I'm calling it "FWEEK". I'm maybe half done. There are a lot of niggling little bits and bobs that need to be addressed. Both mods do a lot of the same things in slightly different ways that clash unbelieveably. Like the Grenades throw hotkey, or how both mods add FN-FALs with differing stats. All of these issues can be addressed, but nobody has done so for these versions of the two mods due to how many issues there are to be addressed.

They're just scared.

I'm on it, it'll be released by next month, if I'm lucky.

----

I don't know about XFO-FOOK2. But the issues will probably be similar. You're never going to find two overhauls that "just work" together, because the people who make overhauls aren't interested in what other people have overhauled already... they just want to make a one-stop-shop for everything modding.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Fri Nov 18, 2011 1:43 pm

Reply copied from The Nexus post you made:

Don't use that merge with those versions of FOOK2 and FWE. It will cause your game to hang upon start up.

Currently, I am working on a FOOK2-ized FWE and FWEed Fook2. I'm calling it "FWEEK". I'm maybe half done. There are a lot of niggling little bits and bobs that need to be addressed. Both mods do a lot of the same things in slightly different ways that clash unbelieveably. Like the Grenades throw hotkey, or how both mods add FN-FALs with differing stats. All of these issues can be addressed, but nobody has done so for these versions of the two mods due to how many issues there are to be addressed.

They're just scared.

I'm on it, it'll be released by next month, if I'm lucky.

----

I don't know about XFO-FOOK2. But the issues will probably be similar. You're never going to find two overhauls that "just work" together, because the people who make overhauls aren't interested in what other people have overhauled already... they just want to make a one-stop-shop for everything modding.
Thank you,really!
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am


Return to Fallout 3