[RELz] Alton, Illinois

Post » Fri Nov 18, 2011 9:27 am

Congratulations on release and props to you for persevering despite Fallout 3 modding slowing to snail's pace :)

Good you released now so people can enjoy it before they flock to the $60 beta test that is Skyrim (not touching that for a year :P )
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Jennifer Munroe
 
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Post » Fri Nov 18, 2011 11:23 am

Thanks, hope you enjoy! :)
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carly mcdonough
 
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Post » Fri Nov 18, 2011 3:57 pm

Been browsing the Skyrim forums lately and decided to come back to the FO3 mods... And it has been released! Thanks so much in advanced for your hard work and dedication, installing right now!
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Lyd
 
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Post » Fri Nov 18, 2011 4:02 pm

This mod looks VERY impressive, and with 1000 downloads already i can see this quickly shooting to the top 100, def going to download, looks amazing...
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Kelvin Diaz
 
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Post » Fri Nov 18, 2011 6:33 am

Alright, working on patch 1.02 at the moment. Fixes a lot of the stuff that folks are having issues with.

And thanks guys, I appreciate the support!
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W E I R D
 
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Post » Fri Nov 18, 2011 3:18 pm

I'm quite busy with work and finally finishing §Oblivion's main quest, but I'd like to congrat you ElijahHouck for making this hudge mod all by yourself
On my Wasteland Comeback download list for sure
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kennedy
 
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Post » Fri Nov 18, 2011 8:53 pm

Glad to see you released Alton, IL, Elijah! I noticed on Nexus that you were having trouble with object LOD. Did you get that sorted out or is it still an issue?

I don't know if it's something simple that I covered here in my http://www.truancyfactory.com/tutorials/fallout3/fallout_lod.html#lodObjects or if it's something more complex but I'd be happy to help you try to sort it out. I'm still figuring it all out myself so no promises.
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Marguerite Dabrin
 
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Post » Fri Nov 18, 2011 12:35 pm

Oh yeah, I know all about the .TGA stuff and whatnot. I don't know if you'll know anything about this, but here's my problem-

Fallout 3's Wasteland and Point Lookout, for example, have .buildings.dds textures that are "double-wide," or 2048x1024 px. This is simply because there are too many textures to fit onto one .buildings.dds texture, so the wider format is used to compensate.

For some reason, when generating LOD, the GECK doesn't realize that the textures need to be put into this wider format, as Alton has a LOT of different object types. Instead, it creates four files- "atlas_out_diffuse0.dds," "atlas_out_diffuse1.dds," "atlas_out_normal0.dds," and "atlas_out_normal1.dds." These four are all 1024x1024 files that are what appears to be the "wide" format object texture split in two.

Noticing this, I've tried simply putting them both together into a 2048x1024 texture, but the game doesn't realize that I have and I encounter a lot of odd texture stretching issues. If you have any idea how to fix a problem like this, PM me.
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Chloe Mayo
 
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Post » Fri Nov 18, 2011 3:27 pm

This looks very interesting. Downloading right now. While listening to Glenn Hughes. Rock'n'roll, yeah!
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asako
 
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Post » Fri Nov 18, 2011 11:44 am

Stupid double posting.
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Hella Beast
 
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Post » Fri Nov 18, 2011 11:34 am

Downloading now. This looks very, very impressive. Congratulations on having the dedication necessary to complete something of this magnitude!

Update: installed perfectly and after a few hours, I am very impressed. Great job, already endorsed the mod.
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zoe
 
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Post » Fri Nov 18, 2011 2:03 pm

Thanks guys! Glad it's working good so far, YuMMz. I've gotten most of the bugs ironed out with 1.04, so hopefully you won't have too much trouble.
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Romy Welsch
 
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