I'm fairly sure the script effect operates on the thing it hit because it uses "GetDead" which is on the self reference. So, assuming for a minute that the piles have collision, and they might but I'm not certain how I would know for sure. Nifskope has collision info for them but I can't really read Nifskope details beyond changing skins. So if they have collision data, and I do a GetSelf, how do I compare that again DefaultAshPile1? Certainly the reference value is for an instanced pile so that won't work. I tried GetObjectType from FOSE but didn't seem to get a positive result.
Also, is there some sort of printf function I can use?
Thanks.