I've been fiddling with a mod which places a handful of custom NPC loitering outside the Megaton house just to make it feel more alive. I noticed that when I copy and paste an existing NPC's head like a raider to use their looks, my npc has the exact same face as the raider including the skin colour, but the body remains pale and caucasian. This is in both the GECK and the game itself. I've googled and found the following advice:
Setting bUseFaceGenHeads=1 - although this seems to be aimed more at solving the white face problem rather than the white body problem.
Changing the esp to an esm - I did that with FOMM, but the problem is still there. Do I need to change anything other than just saving the esp as an esm? GECK still shows it as a plugin and not a master, but if I try to open it in GECK and save GECK crashes, perhaps because it thinks I'm opening an esp and shouldn't be saving an esm.
Applying Archive invalidation - I did that via FOMM, and the problem is still there.
Here's a pic of how my raider guests look. It looks really scary actually.
[img]http://i1105.photobucket.com/albums/h353/Charsiupao/ScreenShot9.jpg[/img]
Appreciate any other advice on this, thanks!
C