Thanks again for the kind words.
Tejon, here's an http://i216.photobucket.com/albums/cc105/zinnikeys/ZILO/BottleTorchLabels.jpg with the bottles labeled. I actually ment to do this and edit that post right after I submitted it. I think I got sidetracked or something.
Anyway, There's the five I have and what I was calling them. Although, the Resto bottle was the Illusionist, but after seeing your color choices, I like the white idea. I'll probably use that for Illusion and Alteration users.
A note on the alyeid stones: The version I sent you has a bug that makes you multiply stones when you put them in a container, though I've fixed this in the All Natural Real Lights. I'll send you the fix when I get the time, it's just a small addition to a script.
Cool. I'm working on ZILO without your stones merged into it for now. I just do a quick merging when I'm testing a dungeon and want to see how the stones are looking. When it's all said and done, it'll be packaged with it though
. Yet, I did notice that if I go into a dungeon with your fix, save and reload without it, all the stones in the dungeon disappear. I'm not a scripter, but I'm guessing it's the placeatme function that causes that?