The Outsider :shifty:
The Stranger
The Mysterious Stranger
Something like this. I'd really like the story to detach itself further from what the character has done in the past, allowing for roleplaying, while still giving us dialogue insight as to what they've done (the New Reno, Montana, and Utah dialogue in NV is a good example of this, just spread more of these options around where applicable). It would be so much better to have the events of game and your choices during the game matter (I'm looking at you, Lonesome Road). I'd also love a game where the main quest isn't forced upon you. You have to discover it, or it would come to you as you build notoriety. Unfortunately, many require the main quest to hook them in immediately. I guess a way for adding both options in a natural way (in the past games, you could do absolutely everything before making progress on the main quest, and once you do, it is like the catalyst still happened last week) would be to have a hook that allows the player to decide whether they actually want to get involved, and not instantly pursuing it would make it so you have to make a name for yourself for factions to be interested in your services.