» Fri Nov 18, 2011 8:02 am
I'd like for Companions to have 2 bars, not one like the karma bar where it has to be on one side, but two bars.
One is a Like bar, one is a dislike bar, every companion has tons of things they approve and things they disapprove of.
If you get Like raised then they'll open up new dialogue, they'll follow orders better, they'll gain bonus to Nerve for every 40 in Like (which means +2 Nerve at Like 80, couple this with CHA 10 and they get 12 in Nerve) and they'll be more likely to try and help you in combat.
But, if you have a high Dislike with them they'll start to go the other way, if combat is too dangerous they might say "[censored] this" and high tail it out of there despite having 10 in CHA, they'll close off dialogue to you and might be less inclined to follow orders.
Depending on what you've done to raise the Dislike bar to it's fullest at some point they're either going to leave or try to kill you.
I had a Super Mutant companion idea in mind, Knuckles, he's part of a faction of super mutants that want to be accepted into society among humans and try to offer understanding of why the super mutants are the way they are and try to help others. He is a good companion, he has a very dark past and now refuses to go back to it, if you do enough criminal things then he will try to kill you. His perspective of it is that; You aren't helping anything at all by what you're doing and he'd do the wasteland a favor by putting you out.
So he is against the killing of innocent people, no matter what your quest is, no matter how you see things, he dislikes violence when it can be avoided, he is against stealing and trespassing and also deceiving people ([Lie] or [Deception]).
Why two bars? Why not just have one bar?
Cause there should be an ultimatum, you shouldn't be able to at Dislike 99 do good stuff just to tip the scale to the other side.
No, your actions will have consequences, and the companions will remember them, good as well as bad.
Certain quests can be tied to companions reactions directly, like deceiving a young girl to go back to her pimp would make Knuckles get a +15 Dislike, or like that quest in New Vegas, Helios One, he will be on the side to give everyone power, if you give power to NCR places or turn it into a weapon then he'll get a +10 Dislike.
The dialogue of companions could also be longer lasting this way, cause getting Like and Dislike isn't necessarily going to be easy, Boone for example would have to get +1 Like for every 5 legionnaires you kill, cause if he got +1 Like for every legionnaire then you'd be able to access all of his dialogue within an hour.
So the more Like you get with companions the more dialogue options you get, but if you get Dislike you can get even more dialogue options from them.
I just think there should be a way to see how much a companion likes or dislikes you.
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Another thing I'd like to suggest again is to introduce a Reaction system to NPC's.
Reaction is a new mechanics that follows a kind of TES approach, most if not all NPC's will have a Reaction towards the player, if you get a bad reaction from someone then it doesn't matter how much you've helped her town, she'll still be pissed off at you.
For example, by helping a town called Kryzek the NPC's will be given or withdrawn Reaction points.
Take Klamath for example, by helping Torr guard his Brahmins he will get +30 Reaction towards you, his mother and sister will get +15 Reaction towards you, while the Dunton brothers will receive a -30 Reaction towards you.
Now, what does Reaction do?
Reaction with merchants and doctors will improve the discount on wares and services.
Certain quests won't be unlocked until you receive a certain Reaction from that NPC, which means that if you help Kryzek with 1 big quest and 2 smaller ones and buy and sell some items to improve trade then you'll slowly but surely get +Reaction from Hulk.
The big quest is a quest that improved every NPC's Reaction in the town by +10, the smaller ones increased +4 and +5 and but buying and selling some stuff you've earned a +3 from every NPC.
Now you have enough Reaction with Hulk for him to feel secure enough to talk to you about his problem and will now allow you to venture on a new quest.
But every action has a reaction, by buying and selling tons of items at the General Store it means that it will grow, so whil you will get a lot of Reaction with the shop owner and some from the others of the town the Weaponry Shop will be less thrilled with your action as it hurts his business.
So not everyone should always get +Reaction, there should always be someone that is hurt in the process.
Now, if a fight breaks out in the town, be it a bar fight or a gang of thugs that rolled in then citizens with higher Reaction will help you out and those with lower won't bother trying to help you.
There is also dialogue that is locked off until the characters feel safe enough to talk to you about it.
Reaction is a big thing, it needs to be included into every action with NPC's, not just talking to them or questing, but trading, stealing, killing, threathening, giving caps or food to those less fortunate, playing tag with the kids, trespassing, sneaking about, failing pickpocketing oh and Power Armor.
But I think it could help create interesting dynamics with the characters.
By getting caught stealing from Maud's house you'll get -20 Reaction from her and she won't allow you to help yourself to any of her crops and she will always be watching you, meaning that sneaking will be harder. But the other citizens will get -3 Reaction but will stay generally the same.
If you manage to get the lowest Reaction possible then those NPC's will become violent, not necessarily hostile, but they will harass you, stalk you around town, refuse you services, won't talk to you, try to tsteal from youy, try to pick a fight with you and might even try to kill you.
By killing some of the dangerous wildlife around Kryzek I'll get +Reaction for it.
If I help caravans in fights then they will spread the word of how I helped them and I will get +Reaction to most every caravaneer.
So this means I could be in good with a lot of people in Kryzek but 3 people hate me, 2 people dislike me and 1 is so obsessed with revenge that he will pick a fight with me constantly.
Like I said, this isn't a small thing, this is a pretty damn big game mechanic.
Does it replace Reputation? Nope, Reputation is your overall score with that faction, you can have Idolized with Johnny's Custard while still being hated by 3 people in it.
Oh and CHA influences "Initial Reaction", you get +3 Reaction for every Charisma you have.
Base Reaction with most NPC's is 0.
It goes from -100 Reaction to 0 Reaction to +100 Reaction.