Love oblivion. What is it like? Would I like it?
Probably. Though the best thing is likely to just watch a bit of it on Youtube to get the gist of it.
http://www.youtube.com/watch?v=rlvMq3Z3rR8
Its basically Oblivion gameplay with cosmetic changes & plot brought over from the Fallout series (1 & 2); So its not exactly Oblivion mechanics.
*Also, the default is First Person play (just like Oblivion).
Fallout is based on an ulternate timeline, where the 1950s mindset never went away. Best way to describe it IMO is: What the people of the 1950s though the future would be like, nuked to hell. World War 3 happened on October 23, 2077, lasting 2 hours. The people of the wasteland have moved on and started rebuilding new nations and ways of doing things. Fallout 3 being the only exception. Its about the people of the wasteland rebuilding and coming into contact with one another.. War, war never changes.
All the games take place long after the great war. Fallout takes place 84 year after and Fallout New Vegas takes place 204 years after.
Actually (eh... from my perspective), its not quite that (it is... but not quite). Its more than that, because if it was just a 2nd millennium retro-culture stuck in the 50's ~that would not cause Ghouls (or most of the other strangeness). Its more as if the cultural hopes and fears of that world at that time were made manifest as a brutal reality... Radiation
DID have the potential to make you into a green icky monster, and technology was found to progress along the expected fantasy path... The pop 50's was not just in their head, it bent the laws of physics, chemistry, and
SCIENCE!, such that the ray guns and mutagens could be created; Deathclaws created, FEV turning people into kooky looking green giants and mutants; Made it possible that from a vat of human and animal parts could merge mutated multi-head and limbed monsters. It was more than just a culturally altered reality.
It also should not be put to much scrutiny either; It was crafted as a GURPS campaign setting. People often say, "Anything goes, its Fallout" (or because "It's a game"); but that's not so of the first game; That game had a theme running through everything, and the game followed a kind of internal consistency to the madness. It should also be pointed out that there was not a whole lot of 50's anything that was not pre-war salvage.... Was there any pop 50's stereotype NPC in the game at all? (Best approximations IMO were Butch and Decker).
My take on the game was that it was set in the wrecked remains of a (once) 50's paradise; and that it was originally rather a bit like 'Post Apocalyptic squatters' in the remains of Disney Land... and they weren't singing "Its a Small World" and dressing like Mickey & Goofy. :shrug: