ResetInterior has no effect...

Post » Fri Nov 18, 2011 3:01 pm

So I'm building a sort of combat test zone, right? The idea is to have a cell that the PC can go in, fight some bad guys, come back out, reset the cell, go back in and take another crack at things, without having to wait for the cell to naturally reset. ResetInterior, as I understand it, is supposed to reset the cell as though the PC has waited 72 hours or whatever the setting is for that.

As in the title description, I can't seem to get ResetInterior to work. I've tried using the following line of code in several places, one of them being at a computer terminal.

ResetInterior aazPHCombatZoneVault


"aazPHCombatZoneVault" is, of course, the cell I'm trying to reset. Re-entering the cell immediately following, I see nothing has been reset--the bad guys are all still dead on the floor, etc. Am I not understanding how this function works, or is it buggered?
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Dustin Brown
 
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Post » Fri Nov 18, 2011 8:53 pm

I offer no promises as I haven't tried this, but try a PurgeCellBuffers call before the ResetInterior call. PCB can be crashy, but it should unload the cell you're trying to reset, and ResetInterior may only work on an unloaded cell (or rather, the cell can only reset as it loads).

Queue
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Anthony Rand
 
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