Commonwind

Post » Fri Nov 18, 2011 7:32 pm

Hi, i'm Callius, but that's not important.
I'm a modder who works for the Commonwind project:

What is Commonwind:
Commonwind is a total conversion of Morrowind, it's based 500 years after Morrowind. Anyway, without any more words i give you our lore:

If you remember in "Infernal city" , the red mountain erupted and argonians invaded.
Then in Skyrim it states that Morrowind has not recovered.

4E 201: A group of Dunmer pilgrims begin recruiting. [The start of the Moonstars which are based on Azura [Moon and star]]
4E 203: Dunmer Pilgrims name their organization "Moonstars" for "Moon and star". They start their organization based on religion. Their begin by meditating and making medicines and potions from sacred herbs.
4E 205: Moonstars begin making gold for their people, by selling their medicines for cheap prices. They manage to make a fortune.
4E 207: Moonstars begin construction plans for the Underworld [Dunmer paradise, a city based on religion and hope, a place of charity, a place for believers].
4E 210: Moonstars finish Underworld construction, while others sell medicines.
4E 211: Moonstars begin growing more herbs to craft into medicines, Moonstars are visited by blades. They are taught how to hold a blade and are trained battle tactics. Blades request Moonstars to act as agents of the empire, they accept.
4E 213: Moonstars are required to take down one of the Thalmor's cities on their own. [After meditating they learned ancient spells from the Daedric prince Jyggalag, who is the most powerful of all daedric princes].
4E 214: Moonstars not only take down the Thalmor city Corinthe [Elsweyr capital] but also the province itself, they used their ancient spells to protect them and in the end, not one soldier died [there was like only 30 of them]. The Thalmor are annoyed at the invasion, and send an army to Morrowind [not knowing it no longer belongs to the Dunmer].
4E 216: Thalmor are ambushed as a coincidence by the argonians from the south and the Moonstars from the North. This causes a treaty between the two races and their land back.
4E 219: Morrowind is taken back by the Dark Elf and the Imperial city breaks the treaty between them and the Aldmeri dominion causing The second Great war.
4E 221: At the empires death, Moonstars ambush Thalmor ending the war forever, the empire now calls them something more familiar to their tongue, "The restorers guild".
4E 249: Morrowind is attacked by necromancers claiming to be the 2nd Aldmeri Dominion. They use the sands of the red mountain to form beasts known as "Abominations"
4E 250-456: Morrowind forms cities just to be destroyed by the abominations, worse yet the necromancers raise ancient races to join their side. Luckily the Restorers manage to persuades the races onto their side instead. Companions guild is set up in the few cities of Morrowind. Restorers guild, with ancient spells in their hand, stop the second eruption of the red mountain [Because the last time it was a man made disaster, this time it was going to be a natural disaster]. Nerevarine returns from his "Exhibition to Akavir" and claims the throne. A prisoner arrives on the same boat as the Nerevarine 500 years back.

This mod takes place in Vvardenfell, we are recruiting people and will take any help, from Animation to Lore, from Quests to Beasts/creeatures/people.

If you are interested go to our thread http://forums.gamespy.com/morrowind_cs_general/b49689/20584876/p133

Cheers
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hannaH
 
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Post » Fri Nov 18, 2011 8:38 pm

so, what exactly will this mod do? you gave the backstory but you haven't told us what you want to achieve...
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Matt Bee
 
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