@nifskope
ya, as i said you can also do it in 3dmax but thats harder for a "noob" to do than in nifskope i assume, not a problem for the OP tho it seems
@needs many creatures
i meant more in the sense of placing stuff, if its a rack that displays more than one you need to cut that into pieces, create a creature for each piece and assemble them in geck so that they fit again, just like tilesets but with creatures, its not a problem if its a simple board for example that only holds one weapon
@container script
thx for writing it down, was too lazy to look up to check if openteammatecontainer was the right one
, needs you to add the creature to your team/faction tho additionally which isnt a problem of course
@formlist
ya thats a problem, needs an additional esp script modification for every gun you wanna add to be compatible with it but cant be avoided due to creatures only being able to equip items of a certain formlist, dunno if the script extender has the ability to aquire all WEAP objects and use a script on them to add them automaticly or like you mentioned check for nonexisting forms and add them automaticly, i dunno if thats possible or will be, an NPC would be better but you cant give em individual skeletons :/
so we have the same problem as i do with my statics, you need to modify the script again for every mod weapon as of now
, damn...
why the heck did they do that formlist for creatures anyway? i see no real good reason for that, they could simply have added a flag which prevents em from picking up different weapons instead and hence gained flexibility... beth -.- oh my love...