the fact your talking about points makes it obvius, your a number nerd ;3
each to there own, I for one feel the perks have added depth to leveling up compared to Oblivion, and so I love sliding around the star constelations, daydreaming of reaching the skill levels and buy those perks
each to there own, I for one feel the perks have added depth to leveling up compared to Oblivion, and so I love sliding around the star constelations, daydreaming of reaching the skill levels and buy those perks
Last time I checked, skills are all expressed in the form of numbers, of which you need to reach a certain value to unlock the perks, which in turn mostly alter other numbers (damage, casting cost, critical hit chance...), and you assign additional numbers to the three main stats.
The problem with the old attribute system wasn't the numbers itself (which only have been condensed into three much less flavourful attributes - the numbers are still there), but the way you increased them. This has been changed (you get to put a set number of points intor you stats upon levelling up instead of increasing them through use), so there is no reason why the more flavourful and descriptive stats such as Strength or Intelligence had to be removed for the incredibly bland trio of Health/Stamina/Magic.