No fun to level up anymore?

Post » Sat Nov 19, 2011 12:36 am

the fact your talking about points makes it obvius, your a number nerd ;3

each to there own, I for one feel the perks have added depth to leveling up compared to Oblivion, and so I love sliding around the star constelations, daydreaming of reaching the skill levels and buy those perks


Last time I checked, skills are all expressed in the form of numbers, of which you need to reach a certain value to unlock the perks, which in turn mostly alter other numbers (damage, casting cost, critical hit chance...), and you assign additional numbers to the three main stats.

The problem with the old attribute system wasn't the numbers itself (which only have been condensed into three much less flavourful attributes - the numbers are still there), but the way you increased them. This has been changed (you get to put a set number of points intor you stats upon levelling up instead of increasing them through use), so there is no reason why the more flavourful and descriptive stats such as Strength or Intelligence had to be removed for the incredibly bland trio of Health/Stamina/Magic.
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Donatus Uwasomba
 
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Post » Fri Nov 18, 2011 11:46 pm

Im enjoying it

My 2 cents ; )
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TIhIsmc L Griot
 
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Post » Fri Nov 18, 2011 11:41 pm

after 60 hours of playing skyrim I had to turn it off....its getting rather redundant. after swinging my sword and plowing an arrow through a guys head while being attacked by 2 bears 3 wolves, an assassin, 2 dragons and partridge in a pear tree 450 times.....im beginning to wonder what I was thinking spending money on this.

Perhaps in a week or two I will feel different and pick it up again....but for now Im Skyrim'd out.
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Theodore Walling
 
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Post » Fri Nov 18, 2011 11:14 pm

i agree with miraa. The Morrowind Leveling system was not that good and a bit unrewarding. You had liek no choice in distirbuting your tokens because of the multiplyers. And after leveling 10 skills gettin x2 x3 fellwing unrewarded because you could get x5 with training the right skills. MW had no perks at all. In oblivion the perks where fun those milestones where rewarding and something you could aim for. Still those stupid attribute leveling. It would be more sense to level the attributes automatically than those mulipliers.

When i level in Skyrim i feel rewarded for most every level because i get semthing new every time. and actually i have never enough points to get all that what i want. But i could wish for some more impact of the actual skill leveling. I dont feel any big differende between eg. destruction 20 and destruction 60 if i have not used te perk points in that skill.

Other that hat TES for me is all about exploring stuff und doing the quests storylines.
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Alexandra walker
 
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Post » Fri Nov 18, 2011 11:48 pm

Since mobs scales up with you (with their own cap levels according to the areas they're at) leveling up isn't such a great idea once you get the talents that make up and support your build anyway... I'm an old-timer RPG-er but surprisingly the leveling thing hasn't been a problem to me... there's so much more to enjoy in the game aside from just leveling that even if I level very slowly, just seeing the content is fun enough
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Cccurly
 
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Post » Sat Nov 19, 2011 5:29 am

Wow, this forum is like a broken record.

No attributes -> no fun.

Even though choosing between the 3 is hardly an different and the main thing you supposed to choose are perks.

Because adding +5 to your stats made you feel so much stronger?


Oh and level scaling? Since 1994.
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Beth Belcher
 
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Post » Sat Nov 19, 2011 2:13 am

the fact your talking about points makes it obvius, your a number nerd ;3

each to there own, I for one feel the perks have added depth to leveling up compared to Oblivion, and so I love sliding around the star constelations, daydreaming of reaching the skill levels and buy those perks


^ This

I really enjoy each time I level up. I don't really care of traditional attributes, I never really liked it before. I think that the new system is a breath of fresh air in the genre, making things just simple and fun.

I have to agree. Playing a RPG is pending points on attributes when you level. The feeling to make your hero stronger, and after you level realy see that a foo that was too difficult to defeat is now possible. In Daggerfall and Morrowind i loved spending my points. And now when i level, i hardly see the difference. I too have some points waiting till my heavy armor and blocking and sword finally reaches 80.


I thought that a RPG was in fact ... mainly about to play a role. I never thougt that pending points on attributes was that important. For me the story and the fact to play a role have always been the most important things, even more in true RPG like Vampire, Kult, ADD, Shadowrun ...

For me a RPG is mainly about to pretend to be something or someone else than what you really are, in the setting of an imaginary or virtual world. Attributes and numbers are not important. So the leveling system sounds better to me in Skyrim. And I really like perks.
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Joanne Crump
 
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Post » Sat Nov 19, 2011 6:30 am

Maybe it's just what kind of RPG games you you played when you were young. My frist RPG's were: Thunderscape, Eye of the Beholder, Might and Magic and Dungeon Hack kind of games.
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Charlotte Henderson
 
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Post » Sat Nov 19, 2011 1:10 am

If levelling up is the most exciting part of a game for you then I really don't know what to say. People like you ruined the FPS genre.
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Aman Bhattal
 
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Post » Fri Nov 18, 2011 11:00 pm

Just try to play and have fun. You're playing this as if you have to level up, just take it slower and enjoy playing rather than "training"
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Nick Tyler
 
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Post » Fri Nov 18, 2011 5:14 pm

Am I the only one that have no fun at all when leveling up anymore?

In all RPGs I have played it's always been exciting to reach the next level.
You keep an eye on that xp-meter and you see it closing in to the next level. Only 1000 points now..300 more and I'm there..30 more,only one more kill...
As you fireball wipes out an enemy the screen is flooded with pretty light effects and fanfares are blowing.

DING! level 17!

I jump in to the menus and looking forward to spend some time pondring my decision to where I want my stats increased and to what new skills I shall learn.


In Skyrim though I have no pleasure in leveling up.
That sweet sound of reaching the next level has lost it's magic.

Sometimes I don't even bother to enter the menu before I almost level again, to get my measly 10 point main stat upgrade
or putting out a perk point that rarely feels like it advance my character.
I have 4-5 perk points just sitting there now, in case I want to open another skill three down the road.

I must add that I haven't had so much fun in a game since morrowind, decpite the terrible UI and very limited character progression.
To bad those things are not up to par or it would be a perfect game.


+1 bro. Games are going to hell...
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Sista Sila
 
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Post » Sat Nov 19, 2011 6:11 am

It's really a simple matter of failed expectations. You expect a game like this to be level based... and this one isn't. There's no level requirements on equipment, so you're not "unlocking" much by leveling up. There's only a loose corealtion between character level and skill levels (you can be level 100 in a skill while only level 15 or so in character level) so the level requirements in the perk tree of your choice can be avoided as well. Combat is pretty much uneffected by level, since the monsters scale up with you. So it's almost a pointless stat... focus on it is causing the trouble, not the stat itself. Stop considering it important to your character and you might start enjoying the game.
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GPMG
 
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Post » Sat Nov 19, 2011 12:35 am

I find the levelling system very unsatisfactory.

Each time I level up, I just alternate between Health and Stamina, which doesn't really say much about my character at all, like attributes would. Skill progression seems to be there mostly to serve the purpose of presenting milestones that unlock new perks. And a lot of the time, I find myself picking perks I don't really have much interest in just to reach another perk down the line.

Solution:

- Stick attributes back in
- Make skill progression slightly more significant and perk bonuses slightly less significant (so it actually feels like i'm progressing more naturally, rather than just waiting for the next big boost to come along)
- Keep the milestones (like needing to be level 70 to unlock a certain perk), but rethink how some perks precede others
- Reduce the total number of perk points you can aquire or reduce the frequency they're required. At the moment, it feels as though I can fully max out the perk trees of pretty much all the skills i'm interested in fairly early in the game.

Agreed ....

I was thinking that earlier while playing; this isnt an RPG anymore, it's an Action Adventure with RPG elements. That bums me out.

Indeed ...

Wow, this forum is like a broken record.

No attributes -> no fun.



Here they come .....





Seriously I do not think the leveling system in morrowind was great , actually the first time I sa it I tought it svcked , was quite generic and poorly coneived , the fact itself that you could bring everything to 100 to me seemed off...

Skyrim system is even worst couse now you do not have anymore even a characterization for the character... that becomes just a different looking figure making the same stuff over and over and most of the time if you replay you end up doing the same character again couse that's your playstyle ....

The solution woudl be to totally trah those system and "invent" a new one , something that is satisfactory , enough complex to please the hardcoe RPG, enough lore friendly to please the old fans and enough easy to understand and learn to be accessible to all ...

something like that can be discussed and designed , but I don't think they actually had time to spend on this focusing more on the new "engine" that to me lookjs exactly as the old with some improvements ....
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Flesh Tunnel
 
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