» Wed Sep 16, 2009 9:50 am
I've seen what he's talking about. Have limited experience with it.
One activator I made, if I remember right, the player could not get the selector-activate menu thingie if it had null texture set. I don't understand the details of the relationship to collision.
I've had the most success in making activators out of statics by using the moveable statics, not the regular ones.
One time I made a moveable static out of a regular one, it was by making a copy of a moveable static and then editing it in FO3edit to use the .nif of the particular static I wanted. But I don't know if it could have ever worked as an activator, I don't know if the .nif was missing stuff.