The Stones are magical and physical echoes of the Zero Stone, by which a Tower might focus its energy to mold creation. Oftentimes, the Stones borrowed surplus creation from Oblivion, grafting it to the terrestrial domain of its anointed Tower.
It was and is difficult to bypass Oblivion to go directly to creation's source, the Aetherius. It has been done, but not without great expenditure, mundane and otherwise. However, access to Oblivion, the Void that surrounds Mundex Arena, which we might touch every night, was child's play in comparison.
Cultivating creatia that washed into the Void from Aetherius became the rule among Stones.
It was and is difficult to bypass Oblivion to go directly to creation's source, the Aetherius. It has been done, but not without great expenditure, mundane and otherwise. However, access to Oblivion, the Void that surrounds Mundex Arena, which we might touch every night, was child's play in comparison.
Cultivating creatia that washed into the Void from Aetherius became the rule among Stones.
It says here that the stones of each tower gather left-over creatia from Oblivion and Aetherius, and thereby granting Mundus its own divinity, the ability to change and evolve. But hasn't most ES games been about destroying these stones? Numidium, the Heart, the White Gold Tower (which admittedly uses this process in reverse according to the letters) and so on? Does this mean that with every stone we destroy, the world becomes more and more static? Will it just stop at some point and become fully static? :ahhh: