Just started Morrowind - things I've noticed Skyrim doesn't

Post » Sun Nov 27, 2011 10:53 pm

when almost anything can and will kill you.


Save often, Vvardenfell is a dangerous place.
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Latino HeaT
 
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Post » Mon Nov 28, 2011 12:44 am

I kinda liked Morrowing back when it first came out because I felt it challenged the mind more than the average game. This was no game for CoD fans. The one main gripe I did have about Morrowind was the strange alien looking enviroments and creatures. It seemed more a Sci-fi game. You had these dog looking creatures with strange tentacles coming out of their face (cant remember their name as I haven't played the game in years). Then you had this bizarre looking insect with long legs that would transport you between cities. Vampires didn't resemble vampires at all. If I remember correctly they were skeletons wearing a robe. The game lacked many of the attributes that would classify it as a fantasy game.

Arena, Daggerfall, and Oblivion had a strong fantasy look and feel to them. As far as appearances went, I was pretty disappointed with Morrowind.


That was the whole point of the game and what made it special. Oblivion was just another fantasy game among many,

And no, vampires ain't skeletons with robes, they actually look like vampires, even better so with graphic replacers.

Sure Morrowind had its flaws, still the best though :P
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Katie Samuel
 
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Post » Mon Nov 28, 2011 12:35 am

Melee combat: Skyrim > Morrowind
Magic: Morrowind > Skyrim

Now there is some nostalgia going on, I recently reinstalled Morrowind and I have to admit I had a hard time accepting the graphics.

Then I downloaded the giant overhaul mod, spent a good 30 mins getting it to work and suddenly most of those problems went away. Hell with better bodies the women look a lot better than the rather unattractive ones in Skyrim.

Both have horrible leveling systems, though Morrowinds is worse, and I'm going to have to recall which skills are 'major' so I don't gimp my mage by leveling too fast.

Basically... unmodded skyrim > morrowind
Modded morrowind > skyrim

I do hope they release a good CK for skyrim as in the end it should be far better.
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casey macmillan
 
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Post » Mon Nov 28, 2011 6:05 am

For all of those saying that Morrowind's magic was good, I have to strongly disagree. It was a feat of terrible design in my opinion.

- Fire/Frost/Shock were entirely inferior to Absorb Health, not just because Absorb could do more damage and heal but also because it was immune to the reflect most late game monsters had. If you use the others you were likely to get killed a lot.

- Some spells were so underwhelming that in order to make a spell where the effect was actually useful you could probably just spend half the magicka on a spell that'll just kill the enemy instead. Burden and the Disintergate spells are good examples.

- Some other magic effects were inferior to others that could do the same thing, such as Feather and Burden being worse than Fortify and Damage Strength.

- Summons could only be made next to the caster, would only attack if the player attacked first or was attacked, and some summons would accidently kill the summoner with area of effect spells. You could also abuse summons to Soul Trap Golden Saints and loot their equipment.

- Turn Undead was broken in the intial release.

- Demoralize Humanoid was placed in the wrong category of magic.

- Spellmaking, while a great concept I wish they could have kept, was badly implemented in vanilla Morrowind. For example you could have a spell with a 156396 second duration, but it couldn't have a magnitude of over 100.

- Enchanted items were unbalanced. They had no cast time and could be used in quick succession, making them better than spells. There was also a huge gaping hole between the enchanted items that were not worth using and those that were insanely powerful, with very little inbetween.

- Alchemy was highly abuseable to overpower the characters and make a ton of money. And useless you abused it making your own enchanted items was based almost entirely on luck.

- The lack of magicka regeneration was annoying from an RPing point of view.

To put it simply, if you took the magic system from vanilla Morrowind and put it in Skyrim all the people complaining about how unpolished or uncomplete Skyrim is would have their heads implode. Now, I'm not saying that magic in Skyrim is better, or that magic in Morrowind was unusable, but Morrowind's magic did have a lot of flaws. I certainly found the flaws in the magic worse than those in the melee combat.
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Yvonne Gruening
 
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Post » Mon Nov 28, 2011 2:30 am

Morrowind kept scaling to a minimum--largely in outdoor random encounters, and in some of the last dungeons. Most of the game consisted of hundreds of caves, caverns, etc, each of which was part of its own (or a group) "mini-plot" with specifically chosen enemies of a certain level. Your character's too low to fight them? Too bad.


That is one of my favorite parts of the game. I remember going into a cave with a young character and getting my clock cleaned. There was no way to turn down the difficulty (that I remember) and the monsters weren't handicapped for you. I had no choice but to make a note of where I wanted to come back and explore...and then just put it off until I got better. I would wait a while and go back. Still not good enough, I would prep more. Finally my character grew enough and I felt a major sense of accomplishment.
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Bloomer
 
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Post » Sun Nov 27, 2011 10:19 pm

That's one of Morrowinds charms, or pitfalls, depending upon who you ask. The game doesn't hold it's punches, and the hardest time you'll ever have is trying to establish your character in the first dozen hours - when almost anything can and will kill you. It's a very fun game, and my all time favorite in the series. However, that doesn't mean that Morrowind did everything right. The combat was atrocious, and sometimes the 'no hand holding' aspect could be taken too far. I still don't know how to craft a potion in Morrowind, in spite of owning the guide and several manuals for the game.

Good points here I say. Not even Morrowind did everything right.

Save often, Vvardenfell is a dangerous place.

If you think Vvardenfell is tough, try Solstheim :toughninja:
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+++CAZZY
 
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