On the suthay-rahts' legs

Post » Mon Nov 28, 2011 2:59 pm

http://www.uesp.net/wiki/Lore:Khajiit#Suthay-raht the Khajiit of Morrowind and Oblivion are suthay-raht. However, they both have different legs and feet. Is this due to a complete retcon, a genetic variation, or slight variations of the suthay-raht Masser/Secunda phase? Since there are no sources that specifically states what the legs of a suthay-raht look like, I think the latter two could be good explanations.

What do you think?
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Oyuki Manson Lavey
 
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Post » Mon Nov 28, 2011 9:36 pm

What do you think?
I think khajiiti in Oblivion are not suthay-raht.
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Amy Siebenhaar
 
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Post » Mon Nov 28, 2011 6:40 pm

The legs in Oblivion were a Talosian Aurbo-Chimerical distortion of the local Galerionic gaeatempo map, a faint yet ugly echo of the Khajiits Merrish heritage. The exact noupathology of this bizarre non-linear zootropy cannot be determined with absolute certainty, but the Chantry's leading Clepsudromancers are tracing it to a catastrophic herpetolytic event.
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Sheila Reyes
 
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Post » Mon Nov 28, 2011 9:52 pm

I dropped an answer at TIL.

Anyone know where the UESP got the idea that they're suthay-raht?
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Ells
 
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Post » Mon Nov 28, 2011 6:23 pm

The legs in Oblivion were a Talosian Aurbo-Chimerical distortion of the local Galerionic gaeatempo map, a faint yet ugly echo of the Khajiits Merrish heritage. The exact noupathology of this bizarre non-linear zootropy cannot be determined with absolute certainty, but the Chantry's leading Clepsudromancers are tracing it to a catastrophic herpetolytic event.

This should be an in-game book.

Seriously though, I always thought this was chalked up to Oblivion mechanics? I thought it was a decision made by the team, basically saying if we leave this out we can add something else. I have no basis for this statement, so I'll try to find one.
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J.P loves
 
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Post » Mon Nov 28, 2011 2:55 pm

I dropped an answer at TIL.

Anyone know where the UESP got the idea that they're suthay-raht?
Was it a dev?

Any who, I'd say game mechanics.
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Flutterby
 
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Post » Mon Nov 28, 2011 12:21 pm

I think khajiiti in Oblivion are not suthay-raht.


I'm starting to think that as well. My best guess is that they are either http://www.uesp.net/wiki/Lore:Khajiit#Dagi or http://www.uesp.net/wiki/Lore:Khajiit#Tojay. No one knows what they look like, so it's not impossible.

Anyone know where the UESP got the idea that they're suthay-raht?


No idea. It's probably a wild guess.
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Crystal Clarke
 
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Post » Tue Nov 29, 2011 12:27 am

I dropped an answer at TIL.

Anyone know where the UESP got the idea that they're suthay-raht?

It is probably from the official website, there used to be an article describing each race and according to this article the Morrowind Khajiit were suppose to be suthay-raht. Unfortunately it seems that it is no longer there, so here is at least a link to the way back machine: http://web.archive.org/web/20100107173505/http://www.elderscrolls.com/codex/races_khajiit.htm
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TWITTER.COM
 
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Post » Mon Nov 28, 2011 10:23 pm

It is probably from the official website, there used to be an article describing each race and according to this article the Morrowind Khajiit were suppose to be suthay-raht. Unfortunately it seems that it is no longer there, so here is at least a link to the way back machine: http://web.archive.org/web/20100107173505/http://www.elderscrolls.com/codex/races_khajiit.htm

Morrowind's are definitely Suthay-raht, both because of that site and because of developer comments. I've not seen anything about Oblivion's breed anywhere, though.
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Austin England
 
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Post » Mon Nov 28, 2011 3:09 pm

Morrowind's are Suthay-Raht, but M'aiq is in both games, so I think we can chalk up Oblivion's version to the fact that not wearing boots is a pain in the ass.

I mean, we don't see anyone calling the Oblivion Argonians, I dunno, Nagas or something, now do we?
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Leilene Nessel
 
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Post » Mon Nov 28, 2011 11:27 pm

I'd say game mechanics. In Oblivion, every race used the same humanoid shaped mesh. Khajiits and Argonians just had tails added. Also assuming Skyrim's Khajiits are the same as the last two games, vsions said that they tried adding the beast legs in again but simply ran out of time and gave them the same humanoid model. If Skyrim's Khajiits are the same as the khajiits in Oblivion and Morrowind, then it must have been mechanical issues or time restraints that made the Oblivion version different from the Morrowind one.
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Ella Loapaga
 
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