a) Ignore the main quest at first, and fiddle around the open world. From a role-playing point of view, this doesn’t seem right. “The Emperor has been assassinated, and the Oblivion gates are opening!” "Yeah sure, I’ll get to that in a few months. First, I want to pick some flowers and do a favor for some stranger I just met." Doesn’t make sense. I suppose I could role-play it that my character isn’t ready for the main quest yet, and needs to grow and get better before trying to save the world. But that only works for a while.
B) Do the main quest first, then fiddle around. For role playing, this makes sense. But from a story point-of-view, it seems anticlimactic.
c) Weave the world exploration in with the main quest. In one form or another, this is what I end up doing. I use what I call the “Lay of the land” rationale – if the main quest sends me to a new area, when I get there (and on the way) I won’t dive right into the next main quest. Instead, I’ll look around, do some side quests, etc, to get the lay of the land. I role-play it this way: there’s no sense diving into an unknown area without scoping it out first. That rationale works pretty well (combined with a little bit of the “I’m not ready yet” rationale from a) above), but I always have to balance when to make progress on the main quests and when to do everything else.
So does anyone else struggle with this, or is it just me?