To Morrowind fans who hate new TES- ala Skyrim

Post » Mon Nov 28, 2011 11:00 pm

I appreciate each of your responses :) I have said pretty much everything I think about Morrowind and Oblivion, and how that should relate to Skyrim.

Regarding what some people said about npc's giving directions.. I agree. In Oblivion it wasn't as character-based in that way. But I don't think I noticed it much while I was playing. I will probably notice if it is better in Skyrim though. :P

Concerning what someone said about Morrowind and how I probably have not played it for 2000+ hours.. It was my favorite game of all time for awhile. I played it a LOT and also played some pretty extensive mods for it that were also quite large. I played through it on the xbox and then I played through it on the PC many times. I didn't count the exact number of hours that I played it.. but it was at least several months worth across a few years.

And to the last post- well, I don't expect what I enjoy to be what everyone enjoys. We all look for different things, which is why its kind of like a catch 22 for Bethesda because there are opposing factions within their own fanbase regarding what people want. Thankfully I think that they rely on their own ideas more than they rely on the many varied comments criticising everything they do(though they do take some things into account, especially if the factions within the fanbase seem to agree on something), so they just continue to do everything better and better rather than trying to appease what likely cannot be appeased.

I think that the last several posts have made valid points and I'm not telling anyone that their opinions are wrong.

I just wanted my side of the story to be clear too for anyone who judged the fanbase on the messages that they see coming from the fans- I have been a really attached fan of these series ever since I was a little kid. :)
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sophie
 
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Post » Mon Nov 28, 2011 1:52 pm

Being able to hide the compass doesn't do a bit of good if the quest is still written to require its use. Hopefully, Skyrim will do better at this than Oblivion did. We won't know until it's released.

In addition to the visual directions NPCs give*, there's also the Clairvoyance spell, which draws a path toward the objective while cast.

* The directions NPCs give you apparently depend on how much they like you. The more they like you, the more willing they are to show you the way. This was mentioned much earlier, so I can't dig up a quote.
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Lynette Wilson
 
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Post » Tue Nov 29, 2011 1:50 am

I appreciate each of your responses :) I have said pretty much everything I think about Morrowind and Oblivion, and how that should relate to Skyrim.

Regarding what some people said about npc's giving directions.. I agree. In Oblivion it wasn't as character-based in that way. But I don't think I noticed it much while I was playing. I will probably notice if it is better in Skyrim though. :P

Concerning what someone said about Morrowind and how I probably have not played it for 2000+ hours.. It was my favorite game of all time for awhile. I played it a LOT and also played some pretty extensive mods for it that were also quite large. I played through it on the xbox and then I played through it on the PC many times. I didn't count the exact number of hours that I played it.. but it was at least several months worth across a few years.

And to the last post- well, I don't expect what I enjoy to be what everyone enjoys. We all look for different things, which is why its kind of like a catch 22 for Bethesda because there are opposing factions within their own fanbase regarding what people want. Thankfully I think that they rely on their own ideas more than they rely on the many varied comments criticising everything they do(though they do take some things into account, especially if the factions within the fanbase seem to agree on something), so they just continue to do everything better and better rather than trying to appease what likely cannot be appeased.

I think that the last several posts have made valid points and I'm not telling anyone that their opinions are wrong.

I just wanted my side of the story to be clear too for anyone who judged the fanbase on the messages that they see coming from the fans- I have been a really attached fan of these series ever since I was a little kid. :)


Honestly, I can't help but be very disappointed with the way Beth does alot of things regarding their player concerns. Miaq in Oblivion was perhaps the most insulting and childish thing they could have done by making fun and being down right rude at the fact people were pissed they took away some of their favorite weapons and features. Instead of coming out and saying why they chose to not include them, they just made fun of people through an in game snide. Honestly if I like the Elder Scrolls so much, I would have quit and given them a big old middle finger. Alot of what Ive seen are things that they just decided they didn't want to include so they didnt, so fine, but their handling of it is poor and down right audacious.

I love their games, but I don't think their worthy of the praise many give them given the way they treated many fan concerns.

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Niisha
 
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Post » Mon Nov 28, 2011 2:32 pm

In addition to the visual directions NPCs give*, there's also the Clairvoyance spell, which draws a path toward the objective while cast.

* The directions NPCs give you apparently depend on how much they like you. The more they like you, the more willing they are to show you the way. This was mentioned much earlier, so I can't dig up a quote.

Clairvoyance spell is the map marker, for people who can be fooled into thinking that such a system is different to the map marker.

And to the last post- well, I don't expect what I enjoy to be what everyone enjoys. We all look for different things, which is why its kind of like a catch 22 for Bethesda because there are opposing factions within their own fanbase regarding what people want. Thankfully I think that they rely on their own ideas more than they rely on the many varied comments criticising everything they do(though they do take some things into account, especially if the factions within the fanbase seem to agree on something), so they just continue to do everything better and better rather than trying to appease what likely cannot be appeased.

I think that the last several posts have made valid points and I'm not telling anyone that their opinions are wrong.

I just wanted my side of the story to be clear too for anyone who judged the fanbase on the messages that they see coming from the fans- I have been a really attached fan of these series ever since I was a little kid. :)

Haha yes! Just sharing my ideas on it with you XD


Honestly, I can't help but be very disappointed with the way Beth does alot of things regarding their player concerns. Miaq in Oblivion was perhaps the most insulting and childish thing they could have done by making fun and being down right rude at the fact people were pissed they took away some of their favorite weapons and features. Instead of coming out and saying why they chose to not include them, they just made fun of people through an in game snide. Honestly if I like the Elder Scrolls so much, I would have quit and given them a big old middle finger. Alot of what Ive seen are things that they just decided they didn't want to include so they didnt, so fine, but their handling of it is poor and down right audacious.

I love their games, but I don't think their worthy of the praise many give them given the way they treated many fan concerns.


Absolutely agree with this. Especially as their "ammunition" argument for throwing weapons didn't even make logical sense. Once you've fired an arrow, you can't fire it again. Once you've used up magicka, you have to wait for it to recharge. War hammers aren't used as a main weapon in battle today. Neither are axes. Or swords. Or bows. Grenades are.

They could say "we didn't include it because the decision was made to improve the overall quality of the game and broaden other areas", and that would be absolutely fine with me. Instead, they say something very childish. I have to say, the way that Bethesda does treat their fans has made me lose a lot of respect for the company as a whole.
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Natalie J Webster
 
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Post » Mon Nov 28, 2011 12:12 pm

Clairvoyance spell is the map marker, for people who can be fooled into thinking that such a system is different to the map marker.

With the obvious difference that you have to actively equip and use it, and it takes up a hand while equipped. It also makes it an in-world ability which blends better with the game, instead of a metagame magic map and compass. A far cry from the always-on-and-in-your-face map markers.
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Trent Theriot
 
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Post » Mon Nov 28, 2011 8:26 pm

You know, I think the whole community would be better off if we all abandoned the what game is better mentality.


This one. :)
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Jessie Rae Brouillette
 
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Post » Mon Nov 28, 2011 8:44 pm

With the obvious difference that you have to actively equip and use it, and it takes up a hand while equipped. It also makes it an in-world ability which blends better with the game, instead of a metagame magic map and compass. A far cry from the always-on-and-in-your-face map markers.

So its a toggle-able map marker. Don't get me wrong, I'm not saying that isn't an improvement. There are still times where it will be clumsy in its implementation, and could be greatly improved upon.
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Peter P Canning
 
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Post » Mon Nov 28, 2011 4:27 pm

After Fallout 3 it's hard not to think Skyrim is going to be better than Oblivion.
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Taylor Thompson
 
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Post » Mon Nov 28, 2011 2:25 pm

You're not wrong, you just have an opinion. I guess you could say you're wrong in that you are presenting it as fact, but what you think is fine for you to think.

The sooner this forum figures out the distinction between the two, the sooner it'll become a pleasant place to be.
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Steve Fallon
 
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Post » Mon Nov 28, 2011 2:03 pm

So its a toggle-able map marker. Don't get me wrong, I'm not saying that isn't an improvement. There are still times where it will be clumsy in its implementation, and could be greatly improved upon.


It has an in-game explanation though. Its like teleportation and silt striders are still fast travel, just dressed up a bit.
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Jennifer Munroe
 
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Post » Tue Nov 29, 2011 12:04 am

You know, I think the whole community would be better off if we all abandoned the what game is better mentality.

True story!
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Justin
 
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Post » Tue Nov 29, 2011 2:04 am

It has an in-game explanation though. Its like teleportation and silt striders are still fast travel, just dressed up a bit.

True - but that isn't the issue about it for me. The issue will be quests where you don't get told enough information and where you can't obtain the information you need, so unless you get lucky, you have to use the convalescence spell. I don't believe that Bethesda will make a "perfect" game - there will be a quest where the objective isn't made clear to the player, or the NPC's AI has an error so they aren't where they are supposed to be. I do hope to be pleasantly surprised.
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Jeneene Hunte
 
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Post » Mon Nov 28, 2011 1:33 pm

I tried to go back to play Morrowind while waiting for Skyrim. I installed it, and started to play. I loaded up a game, went through the intro, created a character, and went into Seeda Neen.

I did not enjoy it. The difference between it and what I enjoyed about Oblivion was incredibly stark. All of the npc's were just standing around, with no purpose. The entire town was static. After walking around and talking to various people, I decided that I definately could not experience the game the same way that I had when it was first released. I want what the new TES games have to offer. I want *life*.

Morrowind completely lacks life. I had to shut it off because it was so displeasing by comparison. I am extremely happy with the new direction that TES is taking. I am EXTREMELY happy with the LIFE that they have managed to put into the game! I want a game that makes me believe that it has a soul! The new TES games try to make me believe that.

Oblivion started that process. And from what I have seen from Skyrim and from what SO MANY reviewers and fans have stated of their experience with the demos- Skyrim will draw me in and demand that it has a soul! And I shall be forced to believe it!!

Because of all that- all that and everything else that has improved over the new TES games- I cannot understand why people refuse to admit that the new truly is BETTER than the old. By so, so much.

What do you guys think? Am I wrong?

That's all well and good, people don't dislike new TES because of that. I really liked that Oblivion brought NPCs to life the way they did, and I really liked that combat was more like combat and less like a tabletop RPG. I like tabletop RPGs, but it's really hard to play a turn-based combat style in a real-time game.

BUT! I think the main issue that a lot of people have are the stories, especially the main quest. In Morrowind, the game unfolds slowly, and you're able to explore this new, weird world without any sense of urgency. In fact, you're encouraged to do that. Furthermore, Morrowind's story isn't "YOU'RE IMPORTANT GO KILL EVERYTHING AND SAVE THE WORLD!" like Oblivion made it. Like I said, it unfolds slowly and you kind of stumble into the role. Other than that, though, the quests and NPCs seemed so much deeper in Morrowind than they did in Oblivion. Sure, they didn't move much, but they often times had something interesting to say, and that was great. Now, in Skyrim, they're basically taking away the voices of all "unimportant" NPCs, and that's going to make the world seem kind of dead like it did in Fallout 3.

Moreover. Morrowind's world was much more vibrant and interesting than Oblivion's world. They're saying that Skyrim is going to be much more varied and interesting, so we'll have to wait and see.

Also, in my personal opinion, I'm not so sure about the new leveling system. It may work, it may not. But as much as we know right now, I don't really like it.
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Stay-C
 
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Post » Mon Nov 28, 2011 3:59 pm

I love Morrowind , Redguard was kind of the appetizer to its main course and its alien landscape and fully realized world is hard to beat but.... I think many fans miss richnesss and variety in Oblivion because its not so over the top and Alien. For example , many folks say the forests and wilderness are all alike. To me there are quite distinctive from north to south east to west. They do blend and don't have as abrupt transitions as Morrowind but the differences are there. I honestly think most of the claims of everything the same come from personal preference. the games have very different personalities. I still like them both for different reasons

The only real issue I have with Oblivion is the awful level scaling . Thank goodness for mods.
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Sarah Knight
 
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