Glad to hear they work, Guys. If that confirms the function of them, it still puzzles me WHY that section was deleted from the wiki. It makes no sense. The important thing is they work. Although it seems that they need to be tweeked, pending the character.
@ Chimpy : I'm wondering, what numbers are you backing off of? Is it the total magicka cost, or the max power of the individual spell added to the Chain?
Almost every playthrough, I make a Custom Fire Spell and/or enchanted Bow, that does 3 damage in 100 ft, as a novelty. Shoot that thing off in a cave...and good luck finding any special loot. It's fun to go out at night, with your Detect Life gear on, stating your total range to around 1400 ft, and see how far out you can take out the little pink dots.
EDIT : My warrior is level 3, with a Destruction of 6 and a Restoration of 27. I was able to make a training Chain Spell of...
Fort Mag - 8 pts for 3 sec on self
Fire Dmg - 3 pts for 1 sec on touch
Casting Cost - 4
For some reason, when the spell is cast, the character assumes the animation of taking fire damage, which makes it very hard to see the target, but actually takes NO damage. The spell still inflicts damage to the enemy. Obviously, a glitch with the mechanics of the Fort Mag.
Here's the thing...It will continue to raise the Destruction Skill, even when no contact is made with the enemy. Thus, one can train Destruction without having to do damage. This can be done anytime, much like training the other magic skills, in total isolation, or just walking around. He went from 6 - 25, in Destruction, in less than 5 min, with No enemy present.
@ Chimpy : I'm wondering, what numbers are you backing off of? Is it the total magicka cost, or the max power of the individual spell added to the Chain?
Almost every playthrough, I make a Custom Fire Spell and/or enchanted Bow, that does 3 damage in 100 ft, as a novelty. Shoot that thing off in a cave...and good luck finding any special loot. It's fun to go out at night, with your Detect Life gear on, stating your total range to around 1400 ft, and see how far out you can take out the little pink dots.
EDIT : My warrior is level 3, with a Destruction of 6 and a Restoration of 27. I was able to make a training Chain Spell of...
Fort Mag - 8 pts for 3 sec on self
Fire Dmg - 3 pts for 1 sec on touch
Casting Cost - 4
For some reason, when the spell is cast, the character assumes the animation of taking fire damage, which makes it very hard to see the target, but actually takes NO damage. The spell still inflicts damage to the enemy. Obviously, a glitch with the mechanics of the Fort Mag.
Here's the thing...It will continue to raise the Destruction Skill, even when no contact is made with the enemy. Thus, one can train Destruction without having to do damage. This can be done anytime, much like training the other magic skills, in total isolation, or just walking around. He went from 6 - 25, in Destruction, in less than 5 min, with No enemy present.
Okay guys I`ve been studying the new Chain Spell formulas some more today and I now fully understand how to do it lol.Even though my Chain Spells use the old method - they`re still good enough to fit into the new 50 Magicka Chain Spell, so that`s not too bad.I have now started work on 100 Magicka and 300 Magicka Chain Spells.Here is an example of a 50-100-300 Chain Spells that I`ve put together earlier today:
Magicka 50 Chain Spell ( Restoration 50 )
fortify magicka 100 pts for 5 sec on self
drain magicka 3 pts for 5 secs on self
restore health 35 pts for 1 sec on self
Magicka 100 Chain Spell ( Destruction 100 )
fortify magicka 100 pts for 3 sec on self
drain magicka 3 pts for 3 sec on self
invisibilty for 3 sec on self
fire damage 100 pts for 1 sec on target
weakness to fire 100% for 3 sec on target
weakness to magic 100% for 3 sec on target
Magicka 300 Chain Spell ( destruction 100 )
fortify intelligence 100 pts for 3 sec on self
fortify magicka 100 pts for 3 sec on self
drain magicka 3 pts for 5 sec on self
invisibilty for 3 sec on self
fire damage 85 pts for 1 sec on target
frost damage 85 pts for 1 sec on target
shock damage 85 pts for 1 sec on target
drain health 100 pts for 5 sec on target
weakness to fire 100% for 3 sec on target
weakness to frost 100% for 3 sec on target
weakness to shock 100% for 3 sec on target
weakness to magic 100% for 3 sec on target
( This spell is totally mind blowing and is now my personnal favourite)
Okay folks, there you go, 3 new examples of the new Chain Spell formulas.I`m going to work on some more over the next few days, then create a new Oblivion character to put them to good use Ha Ha.