My current puter and the one before it were built to run Oblivion - plenty of gigajuice and such. I've always been able to run at max settings and always been delighted with the resulting graphics display and smooth performance. I run some mods, but only ones to enhance or tweak things that I want to improve. I've never seen the need to improve the scenery because it looks beautiful to me. :foodndrink:
My computer can handle maxed settings but I don't use maxed settings. Currently I have everything maxed out except for View Distance - currently at 50 - and Distant Buildings and Distant Trees, which are turned off. I also made a mod to pull the fog in very close to my player, probably a little closer than it was in Morrowind.
I think Oblivion's near-infinite view distance is as butt-ugly and cheap-looking as a model railroad layout on a 4x8 sheet of plywood. I don't want to have to look at it. So thanks to these changes I don't have to see the White Gold tower from virtually every square inch of Cyrodiil and Cyrodiil feels like a much large and much more mysterious place to me.
I think Oblivion's near-infinite view distance is as butt-ugly and cheap-looking as a model railroad layout on a 4x8 sheet of plywood. I don't want to have to look at it. So thanks to these changes I don't have to see the White Gold tower from virtually every square inch of Cyrodiil and Cyrodiil feels like a much large and much more mysterious place to me.
I tend to agree with Acadian about vanilla Oblivion scenery at close distance. At far distance (LOD range) I tend to lean toward Mr Wyrd. Not that I think it's all "butt-ugly", but it certainly lacks compared to close-range viewing. That said I far prefer Oblivion's infinite-view to Morrowind's more restrictive approach. For me it's one area where the newer game easily outshines the older. I do readily admit that Morrowind's more limited view distance better conceals a multitude of potential sins.
Those who like me favor seeing the whole of Cyrodiil at distance should be aware of a new utility, http://www.tesnexus.com/downloads/file.php?id=40549. It can create a set of Landscape LOD meshes (it doesn't deal with textures) of much higher quality than vanilla. One can either do as I did and create a set from scratch or use one of several pre-generated mesh sets. At the moment the pre-generated options are vanilla mid-res, vanilla hi-res, UL mid-res, UL hi-res, and a few with Elsweyr-Anequina added to the mix. The advantage of self-creation is that the meshes can reflect your exact load-order. That's best for me since I run only six ULs but a number of other landscape altering mods.
Here's some captures I took with my self-made his-res meshes in place. These were NOT taken with any artistic intent in mind. They're just simple screenshots grabbed during the course of my avatar's daily adventure routine. Nothing special was done to doctor them after-the-fact other than cropping and resizing. I did apply a weak sharpening filter to several to compensate for detail lost during shrinkage.
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/TES%20IV%20Oblivion%20Landscape%20LODs/WeyeArea1_v121_hi-res.jpg
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/TES%20IV%20Oblivion%20Landscape%20LODs/ImpIsleNorthBridge1_v121_hi-res.jpg
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/TES%20IV%20Oblivion%20Landscape%20LODs/ImpIsle2Aleswell1.jpg
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/TES%20IV%20Oblivion%20Landscape%20LODs/ImpIsle2Akatosh1.jpg
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/TES%20IV%20Oblivion%20Landscape%20LODs/ElsweyrDune_far1.jpg
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/TES%20IV%20Oblivion%20Landscape%20LODs/ElsweyrCorinthe_far1.jpg
Captures of the Imperial Isle / Rumare Basin area feature, with one exception, self-created Landscape LOD color-map and normal-map in addition to the mesh. That exception is the very first view. It shows another author's landscape LOD textures for most everything right of the Talos Bridge. Both Elsweyr views feature my normal-maps, but at least one sticks with Iliana's color-map.
Self-created textures can be important. In particular, the road extending from the North Imp Isle Bridge to Red Ring would not be made visible via mesh alone. Nor would a few other things. Still, these new meshes by themselves are a marked improvement over what I had before.
I'd encourage anyone whose load-order reasonably resembles any of the pre-made mesh sets to get them a try. Also, go for a hi-res set if you computer can bear the load. I made both mid- and hi-res sets for myself and noticed an appreciated increase in visual quality switching from mid to high. My Intel i7-930, GTX-470, 6gb DDR3 ram rig has no performance issues with hi-res meshes in place.
In fairness I must point out that these meshes don't solve all problems. For me floaters are all but eradicated, as are LOD-quad border mismatches. However, some near-distance LOD height mismatches remain, and I've an instance where one of the new meshes created a very noticeable mismatch that didn't exist before. I decided not to show a screenshot of that because the meshes can be hand edited to remove such anomalies! I'll likely do that with my next set of self-created meshes.
-Decrepit-
EEP! Sorry, took too long composing this. The forum went ahead an auto posted it before I was near finished. It's very rough-draft with lots of corrections to be made. (Guess I should have pre-composed it in my Word Processor.)