If something out of my control screws me up like my papillon jumps on my lap right as I'm fighting an Arctic Titan then I will in good conscience reload, but when I'm just stoopid and shouldn't have died, it become difficult to keep playing.
So I've restarted a new one (little sister to the last one): Bruma home with TuStartingOptions, get FrostCrag fully set up, she's actually a goody-two-shoes, unlike her predecessors . . .
Since I'm using Unlimited Amulets, Rings and Robes Over I can really stack up the enchanted gear. Last one had something like 40% shield and +70Magicka, plus a number of other buffs from rings and amulets I had found. Probably about 3 amulets and 13 rings.
It seems quite obvious why Bethesda made the one amulet and the one ring per hand rule: simple is easier to game balance, and the vanilla game is drop-dead easy at low levels: too many enchants would be game breaking.
However, with OOO + MMM I do not seem to be having tht problem :vaultboy: and even once I feel like "Heh! I'm becoming invincible" then some super baddy comes bopping over the horizon or around a corner and either kills me or forces me to retreat with barely any health left. So I am in good conscience making extensive use of the opportunities afforded by these mods to stack as many enchantments on top of my cute nice little Altmer girls body as possible.
However, for someone with some warped fantastical notion of "immersion" like me, this then raises the question: how much is too much?
We humanoids have twenty digits on our bodies (at least most of the time) and as far as I know, one CAN wear, many, MANY necklaces simultaneously, not to mention that an "amulet" could maybe even be pinned onto your hat/shirt/robe/loincloth?
I think we can rule out the argument that there would be some limit on the number of rings/amulets you can wear because they would "cancel each other out" for the simple reason that: you can have multiple spells effect you at once, indeed, you can have the whole top of the screen filled in with those little effect symbols. I realize this is probably how the devs rationalized the limitation if they were ever pressed on it, but in reality I don't believe it and think it was really just a game-balance issue. Fine, no problem. I can unbalance it with my mods However, this does raise the question of "how many would be too much?" I DON"T like the idea of having a character running around with say 17 amulets and 43 rings, that is definitely beyond what I'd consider gamey.
But where is that boundary?
At some point, the clutter would start to become cumbersome, awkward, perhaps gauche?
If you had a ring on every finger, and every toe, would it impede your ability to use your hands for fine-motor movement tasks, or impede your ability to run or jump? Does anyone have any experience with this?
What about the necklaces? I see these Gangsta rappahs wearing what looks like about 20lbs of gold around their necks and they seem to be doing fine? Would my red-headed Altmer girl look okay decked out like a rappah?
I look forward to, and appreciate your expert opinions on this matter of fashion, and function.