Crysis 2 Multiplayer : A Programmer's Postmortem

Post » Mon Nov 28, 2011 7:07 pm

At GDC Europe next Tuesday (August 16th) Crytek will present a panel where they discuss the problems they had building the multiplayer for Crysis 2.

http://schedule.gdceurope.com/session/5801/Crysis_2_Multiplayer_%3A_A_Programmer's_Postmortem

A video recording may or may not be made public. The slides from the presentation will be available for everyone at GDC Vault sometime after the event.
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Nicole Coucopoulos
 
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Post » Mon Nov 28, 2011 2:49 pm

lol they could log on to these forums for some quick answers.
Or better yet, quit chatting about it amongst themselves and actually prevent the game from continuing to be such a "problem" by placing more priority on giving needed support.
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Eileen Müller
 
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Post » Mon Nov 28, 2011 5:51 pm

It would be funny if angry fans came in with a projector showing the topics on the forums, ahaha.
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Jerry Jr. Ortiz
 
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Post » Mon Nov 28, 2011 5:14 pm

So this "postmortem" will be technical forum rather than a gameplay one ? Seriously,does anyone who plays this game in multiplayer give give a flying F*** about that ?(except perhaps how some servers lag horribly since the DX11 patch when Orbital Strikes,LTags and CEPH Gunships are around ? ) POSTMORTEM might be the appropriate term for this game!!! ie ITS DEAD !!!
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Michael Korkia
 
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Post » Mon Nov 28, 2011 3:04 pm

It would be funny if angry fans came in with a projector showing the topics on the forums, ahaha.
It would be a glorious moment if a bunch of people crashed this "postmortem" and told these game gurus what the community thought of them !!!
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Cody Banks
 
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Post » Mon Nov 28, 2011 6:47 pm

Crytek had their panel earlier today. I found some information about it from this blog:

Next up was “Crysis 2 Multiplayer: A programmer’s postmortem” for which I had some hope that it would be finally another technical talk with at least some nitty-gritty details. And I didn’t get disappointed. They described their automated testing procedures and lots of internal debugging tools. Among other things, they have manually instrumented the code to get a nice hierarchical profiling together with extensive logging, which allowed them to quickly fix spikes in the frame rate. The other cool tool instrumented all writes in the code using GCC magic so they could track all memory overwrites. Basically they have some large buffer for all threads and store the program counter, the address and the memory contents for each write (I assume for each write through pointer.) During the game, writes should be rather spurious, so a relatively short list of the last million writes turned out to be helpful for debugging. Cool stuff for sure. I asked about visual testing to identify cases where the graphics just got plain broken, but that hasn’t been implemented yet. A good talk overall, make sure to grab the slides from the Crytek page once they are live.


Crytek didn't talk about game design at all, just some very low-level technical stuff on making the engine perform well. I have to wonder how their automated testing system never noticed the oribital cannon lag.
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Sophie Louise Edge
 
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Post » Tue Nov 29, 2011 3:38 am

You have to wonder a lot of things.

I haven't heard from Crytek founder for a while now. Maybe he'll jump out the bush for C3 release to try and slap other devs in the face.
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Saul C
 
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Post » Mon Nov 28, 2011 4:29 pm

http://www.youtube.com/watch?v=0lVWVa3eY5k ;)
For you, Pein-Lazarus ^^
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Jonny
 
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Post » Tue Nov 29, 2011 3:30 am

http://www.youtube.com/watch?v=0lVWVa3eY5k ;)
For you, Pein-Lazarus ^^

I'll see it when I get home. ;O
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SexyPimpAss
 
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Post » Tue Nov 29, 2011 12:40 am

http://www.youtube.com/watch?v=0lVWVa3eY5k ;)
For you, Pein-Lazarus ^^

I was going to post that :D Crysis 2 isn't bad (or dead lol), the game only needs a patch..
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Niisha
 
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Post » Mon Nov 28, 2011 5:49 pm

Did anyone know that the Crytek UK team DID NOT PLAY the first 2 Crysis releases?

Then they went onto make the multiplayer for Crysis 2...

Show how little they knew about the game's gameplay before making the sequal.

-Dual
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Kelly James
 
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