For those who say explosions look better on Cryengine 3.
Let me ask you something, does the engine generate the particle effects by its own ?!
it all depends on the FX artists, the explosion effects in
>crysis2< were cpu friendly and dumped down for consoles.
I remember trying that xtremeFX mod and it was such a cpu hog it made the game unplayable in areas where there was lots of shooting.
Or that the lighting is superior in Cryengine 3.
Did you actually play crysis 2 ?
It
IS superior, thanks to the deferred rendering approach , you can have dozens of light sources viewable at a time with small performance hit and all of them cast shadows, whereas in CE2 max 4 lights and it'll lag like hell (try the PineCityCarPark map for crysis 1).
I think it's quite funny you're showing some modded crysis 1 particles and a custom map and saying they look better than anything on the CE3 , when the only game on it is crysis 2 which was watered down for consoles.
Here is a quote from Cry-Styves, AKA the famous crysis 1 shader modder Xero, who was recently hired by crytek:
You'd be amazed by how bad C1 is in terms of optimizations. You'd also be amazed by how much merging shaders can help speed up the engine. CE2 was a huge waste of resources, it really was. Just.... trust me on that.
However, I hope you realize a lot of the shaders I wrote include several things that are in the new engine, such as linear lighting or consistent specular lighting. The lighting in CE3 is unarguably better and so the console versions of C1 will also benefit. Don't underestimate physically correct lighting and correct math.
![Wink ;)](http://gamesas.com/images/smilies/icon_e_wink.gif)
I'm still not digging the night shots though.
Also: environment probes.
![Wink ;)](http://gamesas.com/images/smilies/icon_e_wink.gif)
Anyway, tetxures, objects, LODs, all of these things were not well optimized for memory usage in CE2. With some correct optimizations they could easily get the game to run within the console
limits. Again, the game was actually horribly optimized, and everyone at Crytek knows it. Everything from the assets to the post-process pipeline wasn't given much thought as they were purely PC at the time. The move to consoles really opened their eyes to it. And now CE3 runs as smooth as butter.
![Very Happy :D](http://gamesas.com/images/smilies/icon_e_biggrin.gif)
Though obviously draw distance and texture res might suffer a bit more, but honestly the original game's textures were crap too. Most of them are just 512x512 (some are even 256x256!) with some detail-bump mapping applied. Most people have sugar-coated their memory of Crysis' textures. They were never that good.
![Razz :P](http://gamesas.com/images/smilies/icon_razz.gif)