This old trailer showed destruticble buildings!

Post » Mon Nov 28, 2011 8:51 pm

Hey guys

look at his trailer

http://www.youtube.com/watch?v=hRcUHQQE-Tk&list=FLN7NuKLv_bg4TBBPCVNO7Lg&index=47

it shows building getting destroyed by the pleyer, thne i ask why crytek have removed this feature of the finla game?
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Emmanuel Morales
 
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Post » Mon Nov 28, 2011 10:15 pm

That is a tech demo not a trailer

There are destructible buildings in Crysis 1 for consoles according to the new trailers so, since that was also done on cryengine 3, we can assume the feature was removed from crysis 2 for gameplay purposes
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Lynne Hinton
 
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Post » Tue Nov 29, 2011 5:59 am

That is a tech demo not a trailer

There are destructible buildings in Crysis 1 for consoles according to the new trailers so, since that was also done on cryengine 3, we can assume the feature was removed from crysis 2 for gameplay purposes

then, why they removed?

it would be so awsome!
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Budgie
 
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Post » Mon Nov 28, 2011 5:17 pm

Simple.

The devs did not want to give us that freedom in conjunction with the action bubbles model.

Worry not, you'll do plenty of destruction in crysis 1 remastered
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Yvonne
 
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Post » Tue Nov 29, 2011 6:02 am

It's still in there to a degree, the concrete roadblocks you can shoot.

Probably was removed due to rushing, they implemented one part but didn't have time for making the rest work? Or maybe even performance concerns, this is console hardware we're talking about.
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asako
 
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Post » Mon Nov 28, 2011 7:03 pm

the issue was not hardware limitation more gameplay issues. Being able to blast through walls and take buildings down was not an option crytek wanted to give the players (after all the tech demo was running on console hardwares and Geomod runs perfectly on consoles and we all know what that engine can do)
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carley moss
 
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