Faction Relationship, Reputation command?

Post » Thu Sep 17, 2009 4:27 pm

I've tried to resurrect the whole Good Spring village but they keep attacking me due to negative reputation

is there a script for that? I can't find it on wiki yet because it is the new system introduced in FO:NV.

Thanks
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Kari Depp
 
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Post » Thu Sep 17, 2009 5:02 pm

There is no single command that can correct reputations as far as we know, the new faction relation (system?) is very complicated - even if its only using Global variables to keep the faction scores. I suspect these are held in some kind of list like a Leveled List in which each faction has a score for the player. When we worked on Freelancer the faction scale was -100 to 100, with 0 being neutral and all messages to the player, combat interactions, etc were based on those scores. When the player moves it far-enough in one direction, we get a message about how that faction realtionship is going.

That said, there _may_ be a single console command that can set a single faction's score, and that would be a Great thing, but I have not seen it yet. Perhaps someone else knows of a way to do this already, but I don't know that anyone has decoded the new faction system just yet.

Miax
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Dan Endacott
 
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Post » Thu Sep 17, 2009 4:41 pm

Should be able to use whateverGoodspringsIs.SetReputation 2 0.
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Charlie Ramsden
 
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Post » Fri Sep 18, 2009 1:17 am

Should be able to use whateverGoodspringsIs.SetReputation 2 0.


Haha that simple?! Awesome. :)

Thanks for sharing - there are about 100+ folks in the trouble threads that would die to know the right console command to fix certain faction reputations, especially ones like the Vault 11 turret bug that spoils the main quest prematurely.

In this case, "whateverGoodspringsIs" - your referring to the Faction FormID name?

Thanks!

Miax
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luke trodden
 
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Post » Fri Sep 18, 2009 3:45 am

Should be able to use whateverGoodspringsIs.SetReputation 2 0.


I tried this, and it didn't seem to work.

However, this should:

player.setreputation 104c22 1 100

you can change around the 100 to make it different ammounts, however, it might need to be between 0 and 100

- gecko
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lexy
 
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Post » Thu Sep 17, 2009 5:16 pm

I tried this, and it didn't seem to work.

However, this should:

player.setreputation 104c22 1 100

you can change around the 100 to make it different ammounts, however, it might need to be between 0 and 100

- gecko


Wow thanks
Can I also have another faction's code also?, just in case.
Thanks again
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Alister Scott
 
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Post » Fri Sep 18, 2009 4:47 am

Wow thanks
Can I also have another faction's code also?, just in case.
Thanks again


f43dd - Caesar's Legion

f43de - NCR

11e662 - Brotherhood of Steel
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stephanie eastwood
 
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Post » Thu Sep 17, 2009 10:09 pm

I've test, it only managed to get me to Wild Child (Neutral Lvl 6)
There aren't suppose to attack me now, but they still

probably because they are scripted to do so in the quest, and stuck at that stance

well, that's the best it could go right?
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Felix Walde
 
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Post » Thu Sep 17, 2009 3:37 pm

Look at this thread http://www.gamesas.com/index.php?/topic/1131429-difference-between-getreputation-and-getreputationthreshold/

So if his syntax is correct, player.SetReputation goodsprings 2 0
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sarah
 
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