Can't get "Anthony Lings Coiffure" working

Post » Tue Nov 29, 2011 10:06 pm

So this didn't seem like a technical issue, and it *is* mod related ... thus posting it here: I can't get the new hair styles to work for Anthony Lings Coiffure

http://www.newvegasnexus.com/downloads/file.php?id=35352

I've followed the instructions under "How do I install Lings Coiffure?" to the letter (including downloading the resources for FO3, installing part of that, the .esm from the link above and making sure the load order is correct), but when I enter the game the hair does not show up as an option. I can see the mesahes etc in the respective data folders (hundreds of them), I can see the .esm is selected, but during character personalization they are not available as options.

I read through the 30+ pages on nexus from people having a similar issue, but no one ever seems to give a response as to what to do next; it's either 75% of the people who love it and like the mod, or those that can't get it to work (like me!)

I'm using Fallout Mod Manager and the New Vegas Mod Manager ... neither seems to make a difference. Advise? Things to try?
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Marcus Jordan
 
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Post » Tue Nov 29, 2011 2:21 pm

Possibly stupid question, but have applied Archive Invalidation? If not, you'll find Archive Invalidation function in the FOMM tools menu.

I was using that mod until recently without any issues.

Edit: also, the Steam launcher overwrites the ini file in the My Games folder every time it's run, so the "ArchiveInvalidationIvalidated!.bsa" must be listed on the fallout_default.ini in the install folder. I don't know how FOMM does it since i used the manual version.
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Phillip Brunyee
 
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Post » Tue Nov 29, 2011 1:33 pm

Couple of suggestions, have you tried loading its files last? Have you tried clicking the load loose files? Also as the previous person suggested archive invalidation is also needed.
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Brandon Bernardi
 
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Post » Tue Nov 29, 2011 8:54 pm

You should probably open your mod list with FNVEdit. You may have a mod loaded after Lings that is overriding the Lings changes to the race you are using. I've seen a lot of that kind of problem.
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Cheville Thompson
 
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Post » Tue Nov 29, 2011 10:55 am

Great suggestions, thank you all! I'm going to try them all. I AM using Steam and I have not done the archiveinvalidation; I tried looking it up, got confused and dropped it ... the two things together could well be the culprit and certainly something to check. Thanks all - you guys rock.
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Richard
 
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Post » Tue Nov 29, 2011 4:11 pm

Archiveinvalidation is your problem, it's not optional, it's something you simply have to do with any visual mods.
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Add Me
 
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Post » Tue Nov 29, 2011 5:52 am

Archiveinvalidation is your problem, it's not optional, it's something you simply have to do with any visual mods.


The entries for the hairs should still show up in the character generation though, even if the graphics don't. My bet is he has something that's overriding it, easy to do with race mods and the fact that Lings is an esm.
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Elizabeth Falvey
 
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Post » Tue Nov 29, 2011 6:58 am

The entries for the hairs should still show up in the character generation though, even if the graphics don't. My bet is he has something that's overriding it, easy to do with race mods and the fact that Lings is an esm.

Well yeah, but still, Archive Invalidation is pretty much mandatory if you want to mod your game.

Okay, let me try to help here. Are you running any mods at all apart from Ling's that alters the race menu in any way, hair, eyes, face presets etc. Anything like that at all?
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Mr.Broom30
 
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Post » Tue Nov 29, 2011 11:47 am

My understanding of invalidation is that it is for the Replacement of vanilla files. It has no effect for new files, which is what the hair in Lings consists of.
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Ezekiel Macallister
 
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Post » Tue Nov 29, 2011 2:48 pm

That's true, but it still doesn't change the fact that everyone should be using AII anyway. There's absolutely no reason not to use it.

EDIT: Oh yeah, Lings changes eyelashes, which means you're gonna need AII for it anyway.
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Chica Cheve
 
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Post » Tue Nov 29, 2011 5:06 pm

Possibly stupid question, but have applied Archive Invalidation? If not, you'll find Archive Invalidation function in the FOMM tools menu.

I was using that mod until recently without any issues.

Edit: also, the Steam launcher overwrites the ini file in the My Games folder every time it's run, so the "ArchiveInvalidationIvalidated!.bsa" must be listed on the fallout_default.ini in the install folder. I don't know how FOMM does it since i used the manual version.


Okay, I check and Fallout mod manager has ArchiveInvalidation checked
I then added it to my default.ini file as per the instructions here -
http://www.newvegasnexus.com/downloads/file.php?id=37004

This is not help, the hair styles still were not showing up.


Couple of suggestions, have you tried loading its files last? Have you tried clicking the load loose files? Also as the previous person suggested archive invalidation is also needed.


I moved it to the end - no change
Not sure what "load loose files" means


You should probably open your mod list with FNVEdit. You may have a mod loaded after Lings that is overriding the Lings changes to the race you are using. I've seen a lot of that kind of problem.


It didn't report any conflicts aside from a 9mm pistol 'conflict'

mehhhhhhhhhhhhhhhh ... i'll try deleting my archiveinvalidation.txt .... nope didn't make a difference

unchecked/rechecked archive invalidation in FMOD, confirming choice each time (this, um, DELETED my archiveinvalidation.txt file ... is that normal?)

And then I unchecked every othe mod I had running ... and they showed up ... soooooooooooooooooooooooooooooooooo load order be damned, something is interfering here .... time to track it down ....


phew .... thanks guys for the help there.
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Kaylee Campbell
 
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Post » Tue Nov 29, 2011 1:18 pm

Okay, I check and Fallout mod manager has ArchiveInvalidation checked
I then added it to my default.ini file as per the instructions here -
http://www.newvegasnexus.com/downloads/file.php?id=37004

This is not help, the hair styles still were not showing up.




I moved it to the end - no change
Not sure what "load loose files" means




It didn't report any conflicts aside from a 9mm pistol 'conflict'

mehhhhhhhhhhhhhhhh ... i'll try deleting my archiveinvalidation.txt .... nope didn't make a difference

unchecked/rechecked archive invalidation in FMOD, confirming choice each time (this, um, DELETED my archiveinvalidation.txt file ... is that normal?)

And then I unchecked every othe mod I had running ... and they showed up ... soooooooooooooooooooooooooooooooooo load order be damned, something is interfering here .... time to track it down ....


phew .... thanks guys for the help there.


Moving it to the end won't help. It's an esm, they always load before esps no matter where you put them. You need to disable mods to find the one that's conficting.

You don't need an ArchiveInvalidation.txt when using the invalidated method, that method was specifically designed to remove the need for the text file. Also, if you used FOMM to install the invalidation, then the instructions you followed will be incorrect. FOMM uses "Fallout - AI!.bsa" not "ArchiveinvalidationInvalidated.bsa" as listed in those instructions, so you need to make sure you added the correct name to your inis.
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lauraa
 
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Post » Tue Nov 29, 2011 10:47 am

Loose files mean any resource files in your data directory structure that are not packed into a BSA. AI is required to inform the engine to load these files or else they are ignored.

The NV release of Lings Coif (last I ,looked) doesn't actually include the files, so be sure you actually have them

Conflict detection is easy with FNVedit. Just start it with all your active mods. Expand the tree for Lings, expand the child tree for race, click on the race of your choice and observe what columns are displayed on the right. Any mod other than lings that has a race entry will disable Lings cosmetics for that race.

Once you found the source of your conflict, you can use FNVedit to manually make patch.
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Doniesha World
 
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