Scripts not saving?

Post » Sat Sep 19, 2009 3:18 am

Hello, my script seem to never be saving beyond the original save. It always asks if I want to save it when I close it, after I click save 10 times, and even after I click yes, it asks again if I want to save it. I click no so I can shut it. I really need to fix this simple script, I glossed over a mistake while making a bunch of other stuff.

;== things I need to fix

SCN aaaTriggerEntranceBaseScriptshort DoOnceBegin OnTriggerEnterif DoOnce == 1; Change the 1 to 0aaagtb1.enableaaagtb2.enableaaagtb3.enableaaagtb4.enableaaagtb5.enableaaagtb6.enableaaaBaseEntranceTrapLockDoor.lock 100; set DoOnce to 1endifend


The only reason I post this is I'm wondering if it is in fact my script that is causing the editor to glitch.
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Mashystar
 
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Post » Sat Sep 19, 2009 3:54 am

Error reporting is broken in the GECK atm, if it finds a syntax error or otherwise it will simply refuse to save. Have you checked that all those references are persistent?
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Schel[Anne]FTL
 
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Post » Sat Sep 19, 2009 3:33 am

Error reporting is broken in the GECK atm, if it finds a syntax error or otherwise it will simply refuse to save. Have you checked that all those references are persistent?



Yes, once I change apg1 to apg7, it is correct but is still bugged. Unless, it doesn't like me using references that are meant to be disabled.
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Micah Judaeah
 
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Post » Fri Sep 18, 2009 7:29 pm

http://www.newvegasnexus.com/downloads/file.php?id=36290
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jessica sonny
 
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Post » Fri Sep 18, 2009 9:56 pm

http://www.newvegasnexus.com/downloads/file.php?id=36290


Hey, thanks!
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James Rhead
 
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Post » Sat Sep 19, 2009 4:07 am

You can also run your script through http://cipscis.com/fallout/utilities/validator.aspx. It will tell you whats missing, though it is for Fo3, so some NV functions might be called out as non existant or wrong, so just ignore those warnings. But it can tell you stuff like mismatched blocks and indent it all properly for you.
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SamanthaLove
 
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Post » Fri Sep 18, 2009 10:57 pm

http://www.newvegasnexus.com/downloads/file.php?id=36290

very sad even this tool can't resolve my problem :( ...
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Jamie Moysey
 
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Post » Fri Sep 18, 2009 4:19 pm

What is the rule on the object persistent flag?
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roxanna matoorah
 
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Post » Sat Sep 19, 2009 2:27 am

What is the rule on the object persistent flag?

Well here is my script but it's refusing to to be saved no mater what also has error with mhired sow i don't know how to resolve all this :(
scn FawkesSCRIPTshort 	HasBeenHiredshort	WeaponOutshort	CombatStyleRangedshort	CombatStyleMeleeshort	IsFollowingDefaultshort	IsFollowingShortshort	IsFollowingLongshort   FollowerSwitchAggressive			; 0 = Passive (wait for player), 1 = Aggressive (attack when see enemy)short	Waitingshort	DoOnceshort   Lucky;Begin OnLoad;	set up base stats;	if (bLoadedOnce == 0);		SetActorValue guns 100;;		SetActorValue energyweapons 100;;		SetActorValue meleeweapons 100;;		SetActorValue unarmed 100;;		SetActorValue medicine 100;;		SetActorValue sneak 100;;		set bLoadedOnce to 1;;	endif;EndBEGIN GameMode	if ( DoOnce == 0 )		if ( GetDistance Player <= 1400 )			set DoOnce to 1			evp		endif	endifENDBEGIN OnCombatEND	if ( GetPlayerTeammate == 1 )		resethealth		restoreav perceptioncondition 100		restoreav endurancecondition 100		restoreav leftattackcondition 100		restoreav leftmobilitycondition 100		restoreav rightattackcondition 100		restoreav rightmobilitycondition 100	endifENDBEGIN OnDeath	if FollowerFawkes.mHired == 1		ShowMessage FollowerMessagePerkFawkesRemoveShow		player.removeperk FawkesEndurance		set  FollowerFawkes.mHired to 0	endifEND ;OnDeath

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Dan Endacott
 
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Post » Sat Sep 19, 2009 5:54 am

if i were you i'd remove parts of the script until it saves, then you'll know in which part the problem is
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Andy durkan
 
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Post » Sat Sep 19, 2009 4:15 am

if i were you i'd remove parts of the script until it saves, then you'll know in which part the problem is

i see your point but have a look at video and you will not say sow since i can't save script's no Mather what ...
http://www.metacafe.com/watch/5444135/g_e_c_k_the_garden_of_eden_creation_kit_and_powerup_bug_issue/
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Nicholas C
 
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