I'm a bit confused here. If you take a look at the VGearDoorR3, you'll see it uses the Vault 108 gear door mesh. In the model then, it's set to override the door number with the number 3 from the "Vault11RuinedNumbers" texture set. This texture set contains different vault numbers, as seen here:
http://img339.imageshack.us/img339/610/textureset.png
My question is how does the GECK know to choose the number 3 from the texture set? How can you make the mesh choose another number from the set?