What is your biggest issue with fallout 3 if any?, general t

Post » Wed Nov 30, 2011 11:33 pm

Just acquiring the Fallout franchise and making the Fallout 3 they wanted to make was a both a huge risk (since it is so different from its predecessors)

I don't see the risk in that, since the game's target audience is not the same as the audience of its predecessors.


No *major* game developer nowadays suddenly changes their way of making games. Everyone sticks to what they're most comfortable with at doing. Development costs are simply too high nowadays - and publishers demand return of investment.

Which gives me every right to complain if, As a customer, I'm not satisfied with their product.


For games that dare step out of the mold, look for indie developers or European game developers.

Are you sure? I'd expect that for indie developers to change the way they're doing things is a lot more risky than for Bethesda.
Bethesda can afford to make a game that won't sell as much, a small indie company (that has small budget and can't advertise as much) depends largely on it's audience remaining faithful.
Unless you're talking about debuts or people who do what they do just for fun. In which case I agree 100%.

Just yesterday I was reading an interview of Jeff Vogel (of the indie RPG company Spiderweb)
The interviewer asked him if he was considering making a different game and here's part of his reply:
I think about writing a different sort of game all the time. Every year. I’ve designed so many different games in my head since 1994. Some of them really excited me.

But surviving as a small Indie game developer is tough. It’s easy to forget that when you look at how many years I’ve been doing this, but I’m one good flop from closing up shop.

I have a niche, and I write very good games for it. And, when I decide what to write, I do have to take into account what will give me the best change of remaining able to buy food and clothing for my children.

User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Wed Nov 30, 2011 10:06 am

Are you sure? I'd expect that for indie developers to change the way they're doing things is a lot more risky than for Bethesda.
Bethesda can afford to make a game that won't sell as much, a small indie company (that has small budget and can't advertise as much) depends largely on it's audience remaining faithful.

Most indie developers develop their games for a very small (enthusiastic) niche, and usually there is a lot of communication/feedback with/of this niche too (e.g. on message board). So there wouldn't be much of a danger to lose their audience, imo.

But indeed, living of their gaming products would hardly be possible - and most of the time is not their primary goal either.
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Wed Nov 30, 2011 7:49 am

GFWL
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Wed Nov 30, 2011 11:48 am

This thread has outlived it's usefulness and has become repetitive - close enough to post limit that I am going to close it. Don't open another please.

We have a http://www.gamesas.com/bgsforums/index.php?showtopic=1039919 and comments about what you want to see in the future and different from what you got in FO3 would be relevant in that topic, so some of you that are interested in the next iteration of Fallout can add your thoughts there.
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Previous

Return to Fallout Series Discussion

cron