Melee combat animation is so bad, most of the times I hit my target but target does not even budge which makes me think twice that whether I missed it or hit it. Plus, we need target locking mechanics here, specially power attacks svck without target locking.
Also why is there no dodge or strafe mechanics here to evade incoming attacks, specially in melee combat. This is essential in melee combat.
With dual wielding, there should be a way to block incoming attacks or at least a portion of it. Parry is one of the main skills taught with dual wielding but the game does not allow it.
Finishing move animations are good but completely irrational. because the actual melee combat consists of basically lifeless and emotionless hacking without any graceful movement, so by the time I actually get a finishing move cutscene, I am already so disappointed with the melee combat that I just finished that I am not even remotely interested in watching the cutscene.
Melee combat needs to improved by a LOT. Its really disappointing. Does anyone else feels this way? If you do then please post, if you have any ideas how it can be improved post them as well, we might be able to get bethesda to do a patch to overhaul melee combat.
Thanks.
EDIT: Please dont get me wrong , i love Elder Scroll games. Overall Skyrim is a great game but melee combat svcks. This game deserves way better melee combat. The current state of melee combat makes me feel like that I am playing at least 5 years old game.