What kind of Creature would you like to be in future fallout

Post » Wed Nov 30, 2011 8:39 pm

Explain your choice or if u want explain why you would not want to be any of these things and you would like to just stay as a regular human as like any other fallout game

also because people asked i made it so u can pick multiple answers
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Nomee
 
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Post » Wed Nov 30, 2011 7:54 pm

Human or pure human? odd picks. I am just going with Human.

Should be "What Fallout humanoid would you like to be in a future Fallouts."

There is no Bloatfly, poll is racist!
Spoiler
Its a joke lol

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Leah
 
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Post » Thu Dec 01, 2011 4:21 am

NEVER MIND!
I read the thread title wrong. :facepalm:

What I'd like to be in future Fallouts?
Well I wrote a list of what I'd like to be able to choose from in Fallout 4 in the Speculation/Suggestion thread.

But hell, what I'd like to be if I "were" in the Fallout universe?
I guess a ghoul.
Would stink and rot around the place but I'd get to live a fairly long life and experience cool stuff.
Also a pro with +infinite immunity. :D
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Eliza Potter
 
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Post » Wed Nov 30, 2011 9:00 pm

isnt this thread already in the fallout series discussion forum? I had to lok around and get my bearings.. heh
beaten to the punch!
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Queen Bitch
 
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Post » Wed Nov 30, 2011 6:24 pm

I would be a human...because humans are awesome!!!
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Nadia Nad
 
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Post » Thu Dec 01, 2011 3:07 am

Pure Human.

I nearly put Supermutant but they are not as bright as other beings.

A F.E.V mutant could be cool. Or Android.
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leigh stewart
 
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Post » Wed Nov 30, 2011 4:47 pm

I pick all... You should make it possible to choose multiple things.
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Matt Bigelow
 
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Post » Thu Dec 01, 2011 2:52 am

I'd like a future Fallout to give you a choice between these different races but for the poll I absolutely choose Ghoul. A lot of cool things could be done or left up to the imagination for RPing purposes if you got to be a ghoul in a future fallout. As long as you start out as one and not a "through various blah blah blah blah blah you turned into a ghoul! Blah." like it was a perk or something.

I would also want to be a ghoul who gets facial hair, I can see my ghoul character now, running around with an honest abe beard wearing sun glasses calling those dirty humans smoothskins. :disguise:
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carly mcdonough
 
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Post » Wed Nov 30, 2011 8:22 pm

A horse cow with a human head, bunny legs, ant antennas, and human arms.
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Eilidh Brian
 
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Post » Wed Nov 30, 2011 3:27 pm

If there is no choice, then pure human. Becus thet're from vaults, and there for has no history with the rest of the world. And then it wouldnt feel as stupid asking about *insert new faction here*
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Hairul Hafis
 
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Post » Wed Nov 30, 2011 3:19 pm

all of them
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Donatus Uwasomba
 
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Post » Wed Nov 30, 2011 8:47 pm

I pick all... You should make it possible to choose multiple things.


I agree. If there was a mix of races to start as it would be awesome. :)
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His Bella
 
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Post » Thu Dec 01, 2011 5:31 am

But if you were a Ghould you would be like 200 or 300 years old. You would basically be super skilled, adn know all sorts of things and there would eb no reason why you did not know all the information about the place you were in.

An abomination, good luck going into a town. Same thing with SUper Mutant.

An Android would be possible, there would be so many ways the game could start and the path the storyline could take.
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DAVId Bryant
 
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Post » Wed Nov 30, 2011 7:31 pm

deathclaw
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sarah simon-rogaume
 
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Post » Wed Nov 30, 2011 11:18 pm

But if you were a Ghould you would be like 200 or 300 years old. You would basically be super skilled, adn know all sorts of things and there would eb no reason why you did not know all the information about the place you were in.

An abomination, good luck going into a town. Same thing with SUper Mutant.

An Android would be possible, there would be so many ways the game could start and the path the storyline could take.


Not all Ghouls became ghouls because of the bombs, most but not all... Have you been to that radioactive Vault in NV (I believe it was Vault 23), it's nuclear reactor malfunctioned and they all became ghouls (or died) so that could happen.
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Thema
 
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Post » Thu Dec 01, 2011 4:30 am

I voted human. I could see a choice of a ghoul. Give you enough skill points like you already leveled through the game, but cap some of them pretty low like I don t think non feral ghouls are in great shape so can anything to do with physical fitness would have to be capped low. Specials that delt with physical fitness would have to get capped at like 3-5 as well. IMO The story if you re a ghoul would just start that you got beat soooooooo bad that you can t even remember your name let aloneanything else, but you still know to call people smooth skin. Now ferals r in good shape because they don t know they re not it good shape, so they go all out all the time.


All the other stuff just won t work most people will not except you.

Your guy already is an android look how much punishment he can take compaired to anyone else.
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Valerie Marie
 
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Post » Thu Dec 01, 2011 2:07 am

In the Fallout 4 Suggestion thread I suggested (in my regular repost of awesome ideas) that we should be able to pick a race at creation screen.

This is the post with the balanced pro's and con's:

Let us choose what race to be in Fallout 4.

Start out with:
* Wastelander > Prime Normal (race trait)
* Super Mutant > Nightkin (race trait)
* Android
* Ghoul
* Trog

Android (UnDeCafIndeed + Gabriel)
Pro's
- Base HP (before endurance effect) x1.5
- Double effects from endurance
- +1 to Str, End and Per (changed my mind with the perception)
- +5 initial DT
- Does not require SLP/FOD/H2O
- +2 to detecting enemies on radar (10 real PER = 12 PER for the detecting enemies)
- Unique perks exclusive to Androids
- Immune to radiation and poison

Con's
- Base skillpoint gain halved (if the formula is 10+(intx0.5), it would be 5+(intx0.5) for androids)
- Perks one level later than others (if normal rate is 1:2, for android it'd be 1:3)
- -2 to max int and cha
- When lit on fire, it lasts twice aslong as with others, though fire does not do more damage than normally
- Does require ENRG and SYN
- Pulse or Tesla or Shock weapons inflict twice as much damage on Androids.
- Harder to heal oneself due to very expensive mechanics NPC's and expensive healing items.
- Harder to find healing supplies, those one does find (scrap metal/electronics) does very little to heal oneself
- Very reliant on Electronics and Mechanics which means Android players might have a slightly/heavily limited amount of skills.



Wastelander
Pro's
* Bonus to initial reaction from humans.

Con's
* Initial reaction from mutants and ghouls halved.

Wastelanders have no greater pro's nor con's over the other races, they are the default race, basically, they are the SPECIAL 5.5.5.5.5.5.5.
The race with the most freedom but also with the least bonuses and penalties.

Prime Normal trait tweaks:
Pro's
* +1 INT
* +1 CHA
* Persuasion, Deception, Barter, Electronics, Mechanics and hacking gain x1.5 (This meanas that with this race trait and the normal trait Good Natured you can get a massive head start on support skills with the extreme drawback to combat skills.)

Con's
* Endurance effects with +% to rad and poison resistance is halved.
* All combat skills are decreased by x1.5



Super Mutant
Pro's
* Base health x2.5 (Base health is 100 in FO3 and NV so it's 250 for Super Mutants.)
* +5 to min STR (6 is the lowest, can't go lower than that. (How much sense would it make for a super mutant with 3 in strength?)
* x1.5 damage with all blunt weapons and Hand to Hand weapons.
* x1.5 reloading speed and equipment speed with big weapons (minigun, flamer, gatling laser)
* Immunity to Radiation and +30% poison resistance.
* +10% damage resistance against laser, explosives, bullets and fire.

Con's
* -6 to max INT (V87 super mutant = dumb dumb by even Tabithas dumb dumb's standards.)
* -4 to max CHA
* Due to super mutants hostility towards humans a lot of them will kill SM's on sight and the rest will be very suspicious of you.
* Cannot use smaller weapons. (SMG's, pistols, revolvers, sawn off shotguns et cetera.)
* Has veeeeeery few armors in the game.

Nightkin trait tweaks: (Sebor13 + Gabriel)
Pro's
* Stealthboys last twice as long and can be used two times before depletion. (Perk later on can allow to recharge depleted stealthboys.)
* Have a greater chance to find stealthboys in random container spawns.
* x2.0 sneak. (If base sneak with tagged is 30 then it becomes 60)
* +1 min AGI

Con's
* health is x1.5
* +3 to min STR
* -2 CHA for super mutant NPC's. (Due to the schizophrenia.)
* You occasionally hear whispers and enemy voices and can see random red dots pop up on the compass while there is nothing there. (Craziness.)
* Friendly NPC's can also show up as hostile dots on the radar.



Ghoul (UnDeCafIndeed + Gabriel)
Pro's
* Each tagged skill earns 2.5 more skill points than for other races. (Ghouls have after all lived for a very very long time.) (So if base is 15 then it means 37 per tagged skill)
* Machines that use "detect life" scanners cannot see them. (Thanks to Broken Steel that made ghouls have 0% body heat...)
* Gain exclusive perks surrounding radiation bonuses. (Healing crippled limbs, storing radiation, unleashing a radiation cloud like Glowing Ones can, stuff like that.) (Hell, every race except for Wastelanders and Prime Normals should get exclusive perks for their races.)
* 100% radiation resistance.
* Radiation heals over time (slowly). (Both health and crippled limbs.)
* Kinsman ability, feral ghouls and aggressive SM's are more likely to leave the player alone if not provoked (not being friendly, just having a possibility to be less agressive and ignore the player).
* Bonus to initial reaction for non-feral ghouls, neutral/friendly SM's and human ghoulsympathisers (excluding characters with set mindsets).

Con's
* Cannot wear heavy armor or power armor.
* -1 to Charisma (I saw that thing on Arcanum about "beauty" and I think that would suit ghouls better but since we only have Charisma I guess this'll have to do.)
* -1 to Agility. (They aren't exactly the best gymnastics, they'd probably lose a limb if entering the OS. )
* -2 to max Endurance.
* No natural DT or DR.
* +15% recieved damage.
* (those two due to skin and flesh conition)
* Initial reaction from humans halved (other than ghoulsympathisers).
* Slower movement than humans.



Troglodyte
Pro's
* +7 DT (due to their thick skin
* Sees better in dark areas
* x1.5 to Traps, Survival skills
* x1.5 to base health
* +2 to min END
* x3.0 to END effects. (Radiation and poison resistance.)
* Gain no penalties to any races initial reactions, Trogs are neutral with all other races. (Ferals and krazies can still attack them but are not "as" likely to do so.)

Con's
* Takes longer time to adjust to bright areas when leaving a dark area
* -2 to max ITN
* -2 to max CHA
* -2 to max AGI
* Gains no bonuses to initial reactions.


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Sophie Louise Edge
 
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Post » Thu Dec 01, 2011 4:36 am

What kind of Creature would you like to be in future fallouts

Floaters
Type 1 Mr.Handy's (they've all mysteriously disappeared)
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Tinkerbells
 
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Post » Thu Dec 01, 2011 5:12 am

In the Fallout 4 Suggestion thread I suggested (in my regular repost of awesome ideas) that we should be able to pick a race at creation screen.

This is the post with the balanced pro's and con's:


I can't read the last one...
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Alex [AK]
 
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Post » Thu Dec 01, 2011 3:22 am

I can't read the last one...

Trogs?
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Elizabeth Davis
 
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Post » Wed Nov 30, 2011 9:36 pm

I guess...
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Jessica Lloyd
 
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Post » Wed Nov 30, 2011 3:03 pm

Pure Human. I believe that I have made the reasons rather self-evident.
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Alexis Acevedo
 
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