I saw Jason Bergman in one of the forums here earlier today. I think they care. I can't fathom why they don't keep us up to date on what they are doing.
Because that's how pretty much all software companies work. Obsidian/Beth can't come to these forums and say "We've been working on X, Fixed Y and removed Z" then 24 hours later they realize they didn't fix X and now have to come to the forums and say "Sorry guys, we thought we had it fixed, but it cropped up again, sorry". That would be a HUGE no no where their shareholders are concerned.
The lesson I learned is to never pre-order anything. I will wait for reviews to come out and make my decision based on if the game is worth the time then.
A few of the reviews I read would have made me reconsider buying it if I knew at the time.
It's my fault for being excited and impatient for a game I thought would be awesome to play.
Such an awesome game that you waited months to play it. However, it's not awesome enough to wait a couple more weeks for it to be patched, amirite?
Regardless of the sympathy that some of you feel towards the developers it is still a sham that they can sell a product with this many bugs. did none of the testers even play through it? if they did i dont understand how none of them experienced any of these problems that THOUSANDS of us customers are having. Get it fixed and get it fixed soon bethesda
From my understanding, when it comes to game testing they don't just hand the tester a copy and say "Play it until you break it". Testers are given a certain set of tasks to perform. They're told stuff like "Play this quest over and over doing it the good way, then the bad, then this way, then that way" and they do this over and over again. They're told to go to a location (let's say NCRCF) and kill/search everything, over and over again all day long. That being the case these testers don't accumulate the actions across the wasteland that combine to cause these issues. If it was just one quest or just one companion then they could have easily tracked it down.
Now, I'm not saying this is the right way to do things or that they should be forgiven their mistakes, just saying that's how it is.
It is without question that these sorts of issues are inexcusable. The fact that the game is large in no way grants Bethesda or Obsidian a "get out of jail free" card. War and Peace is large but it doesn't have a typo every third line because (even if Tolstoy couldn't spell) its publishers hired copy editors to proof the manuscript.
Yeah, because printed books allow the reader to change the story depending on their personal taste. So this is a completely apt anology. :facepalm: