» Thu Dec 01, 2011 5:11 am
I'd have to put lack of "miss" animations as one of, if not THE, worst feature (or lack of). I actually like the combat mechanics and very direct control feel, but hate how the silly "wiff" result makes every failure look like a complete miss, even if it passes right through the target. Bad swings and glancing blows for no damage could probably have been depicted without all that much more effort at the time, but adding them in after the fact is no small feat.
I'm also not fond of the inability to use "novice" equipment to provide a more forgiving failure rate. As it is in the game, better equipment (alchemy apparatus, repair hammers) not only gives better results, it appears to give lower failure rates. In my opinion, the more exotic equipment should be HARDER to use, limiting its usefulness to a new character, while the "novice" equipment should be simple to operate but produce relatively feeble results. Oblivion's "answer" to the frequent use of Master equipment by novices in Morrowind was to remove all non-novice equipment from the game world until you're "ready" for them, "reducing features" rather than fixing the imbalance that made it expedient to do.
Clffracers were somewhat of a problem, until I got a copy of Connary's retexture. Now, they look almost good enough to be likeble, except for.....THAT SOUND!!!!