Morrowind's worst feature

Post » Wed Nov 30, 2011 4:05 pm

Using torches from the hotkey menu.
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lauraa
 
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Post » Thu Dec 01, 2011 12:05 am

Using torches from the hotkey menu.

Agreed.
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N3T4
 
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Post » Wed Nov 30, 2011 11:03 pm

You mean aside from cliff racers?

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christelle047
 
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Post » Wed Nov 30, 2011 10:27 pm

the cliffracers

tusked bristlebacks

also gaenor, but that was sort of bethesdas way of getting back at everyone who complained about fargoth
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darnell waddington
 
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Post » Wed Nov 30, 2011 10:45 pm

Animations.

CTDs.

Cliff Racers haven't been a problem since I modded them to be non-hostile. Now they actually look nice just flying around. Judging from concept art, that's the way they were originally intended to be.
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lucile davignon
 
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Post » Thu Dec 01, 2011 5:53 am

Animations.

CTDs.

Cliff Racers haven't been a problem since I modded them to be non-hostile. Now they actually look nice just flying around. Judging from concept art, that's the way they were originally intended to be.


Interesting. Hadn't noticed that.
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Sian Ennis
 
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Post » Thu Dec 01, 2011 5:11 am

I'd have to put lack of "miss" animations as one of, if not THE, worst feature (or lack of). I actually like the combat mechanics and very direct control feel, but hate how the silly "wiff" result makes every failure look like a complete miss, even if it passes right through the target. Bad swings and glancing blows for no damage could probably have been depicted without all that much more effort at the time, but adding them in after the fact is no small feat.

I'm also not fond of the inability to use "novice" equipment to provide a more forgiving failure rate. As it is in the game, better equipment (alchemy apparatus, repair hammers) not only gives better results, it appears to give lower failure rates. In my opinion, the more exotic equipment should be HARDER to use, limiting its usefulness to a new character, while the "novice" equipment should be simple to operate but produce relatively feeble results. Oblivion's "answer" to the frequent use of Master equipment by novices in Morrowind was to remove all non-novice equipment from the game world until you're "ready" for them, "reducing features" rather than fixing the imbalance that made it expedient to do.

Clffracers were somewhat of a problem, until I got a copy of Connary's retexture. Now, they look almost good enough to be likeble, except for.....THAT SOUND!!!!
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Cat
 
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Post » Wed Nov 30, 2011 8:53 pm

My gripe would be the money system. Too easy to make tons of money and then not really having anything to spend it on. That and by level 30 being able to kill anything easily. But I have to agree with NPCs in doorways is very irritating.
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Ice Fire
 
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Post » Thu Dec 01, 2011 6:58 am

But I have to agree with NPCs in doorways is very irritating.


Easily fixed with the console command "ra" ("reset actors") which just relocates all the NPCs in the cell to their starting location.
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mimi_lys
 
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Post » Thu Dec 01, 2011 8:03 am

Cliff racers... :swear:



Also being able to drop and/or sell quest items. You have no idea for how long i lost the Dwemer satchel charge to blow the wall in the Dwemner ruins of Bamz-Amschend in the Tribunal expansion because i couldn't find where i dropped it. That will teach me not to have a relevant saved game i can go back to.
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phillip crookes
 
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Post » Wed Nov 30, 2011 6:47 pm

Alchemy interface is horrible.

Otherwise the game is just about as close to perfect as you could get. I really wouldn't waste the hours of patching you're probably planning on doing. I just got all the bug fix patches and a few minor, though barely noticeable tweaks, then I proceeded to have hours of crazy fun.
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Kelly John
 
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Post » Thu Dec 01, 2011 7:56 am

Animations. They were poor even by 2002 standards.
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Ashley Tamen
 
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Post » Thu Dec 01, 2011 12:59 am

The melee combat. Watching paint dry is more interesting and exciting. You just stand there and watch your sword pass right through a mudcrab the size of a house. Kotor came out just a year afterward, and it's combat is filled with breathtaking leaps, blocks, counters, etc... It looks like something from martial arts film. Really, Bethesda could have done so much better.
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Chica Cheve
 
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Post » Wed Nov 30, 2011 10:57 pm

Cliffracers used to be a pain until I created invisibility rings with constant effect for my characters. With that I can roam the ashlands without having to deal with those annoying pests every minute or so.
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Princess Johnson
 
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Post » Thu Dec 01, 2011 8:11 am

Alchemy interface is horrible.

Otherwise the game is just about as close to perfect as you could get. I really wouldn't waste the hours of patching you're probably planning on doing. I just got all the bug fix patches and a few minor, though barely noticeable tweaks, then I proceeded to have hours of crazy fun.


Thanks I'm really not planning too many just the morrowind patch project, bloodmoon, tribunal, two other expansions and maybe a fix or two of the things I don't like.
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Eduardo Rosas
 
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